Name: The Saboteur
Type: Legendary
Purpose: Damages one Attribute point of designated ship per hour. ( Whilst in players possession - Not in Mariner Is what I am referring to )
Target: Ship.
Duration: X ( X is turns max is 72 hours/72 turns )
Not Undercover.
50% of chance per failure a hour.
Cost: Due to the power of the card, it has to use a great amount of resources for this to be rare to make.
Gold Coins/Resource:
> 2,500,000 gold coins
>10,000 Food ( For the worms to feast on!)
Voodoo cards:
> 50 Sabotage - If it is over a 3 day period, chances are it would use such.
> 3 Black list ( If you want to cover a 3 day period )
> 20 Time Spiral - Takes time to get the worms to do such damage!
Pros:
> Does damage on a certain ship making it not too powerful, yet not too weak.
> Provides a alternate card for Sabotage ( Currently could do with adjusting in my opinion )
> Could not be thrown around, due to Voodoo cost, and resource.
Cons:
> Expensive to build.
> Would do heavy damage to players with 60 attribute Man of wars/Ship of the Lines ( Simple solution : Don't have them out )
> Only pay to plays could afford such!
Opinions are welcome!