(Legendary) Devil's Gambit

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: (Legendary) Devil's Gambit

Postby not a pirate » Thu Jun 09, 2016 6:29 pm

I mean how long would the card take to put into 1 of your 20 slots? Let me find the original thread I am referring off of before you answer this.
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Re: (Legendary) Devil's Gambit

Postby Grimrock Litless » Thu Jun 09, 2016 6:35 pm

Ferdinand wrote:I mean how long would the card take to put into 1 of your 20 slots? Let me find the original thread I am referring off of before you answer this.


You mean unlocking the card is it?

You see, legendary voodoo can be unlocked in the next new big thing, the voodoo hut.

And there is a duration to unlock, resources needed to unlock.

And there is the crafting duration.

The thing I am saying is too short is the crafting duration, if its 2 hours. I fear that people can just spam easily when ever they needed turns and so make exchanging credits for turns useless.
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Re: (Legendary) Devil's Gambit

Postby DezNutz » Thu Jun 09, 2016 6:47 pm

Guluere wrote:
Ferdinand wrote:I mean how long would the card take to put into 1 of your 20 slots? Let me find the original thread I am referring off of before you answer this.


You mean unlocking the card is it?

You see, legendary voodoo can be unlocked in the next new big thing, the voodoo hut.

And there is a duration to unlock, resources needed to unlock.

And there is the crafting duration.

The thing I am saying is too short is the crafting duration, if its 2 hours. I fear that people can just spam easily when ever they needed turns and so make exchanging credits for turns useless.


You have a 1 in 4 chance of getting turns. You have a 1 in 4 chance of just gc. You have a 2 in 4 chance or 1 in 2 chance of getting nothing.

So with 4 casts, you will use 115 (100 casting plus the 15 from chance of failure) turns and gain 75. That's a net loss of 40 turns. Statistically, spamming the card won't work.
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Re: (Legendary) Devil's Gambit

Postby Juicypotato » Mon Jun 13, 2016 2:04 am

Great idea, except this card could be rare and we could get rid of politician speech. Only thing is make it instant. +1
hahahahahahahahaha

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Re: (Legendary) Devil's Gambit

Postby DezNutz » Mon Jun 13, 2016 2:14 am

Juicypotato wrote:Great idea, except this card could be rare and we could get rid of politician speech. Only thing is make it instant. +1


It is instant.
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