(Legendary) Devil's Gambit

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: (Legendary) Devil's Gambit

Postby not a pirate » Thu Jun 09, 2016 6:29 pm

I mean how long would the card take to put into 1 of your 20 slots? Let me find the original thread I am referring off of before you answer this.
User avatar
not a pirate
 
Posts: 800
Joined: Fri Jun 03, 2016 2:54 am

Re: (Legendary) Devil's Gambit

Postby Grimrock Litless » Thu Jun 09, 2016 6:35 pm

Ferdinand wrote:I mean how long would the card take to put into 1 of your 20 slots? Let me find the original thread I am referring off of before you answer this.


You mean unlocking the card is it?

You see, legendary voodoo can be unlocked in the next new big thing, the voodoo hut.

And there is a duration to unlock, resources needed to unlock.

And there is the crafting duration.

The thing I am saying is too short is the crafting duration, if its 2 hours. I fear that people can just spam easily when ever they needed turns and so make exchanging credits for turns useless.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: (Legendary) Devil's Gambit

Postby DezNutz » Thu Jun 09, 2016 6:47 pm

Guluere wrote:
Ferdinand wrote:I mean how long would the card take to put into 1 of your 20 slots? Let me find the original thread I am referring off of before you answer this.


You mean unlocking the card is it?

You see, legendary voodoo can be unlocked in the next new big thing, the voodoo hut.

And there is a duration to unlock, resources needed to unlock.

And there is the crafting duration.

The thing I am saying is too short is the crafting duration, if its 2 hours. I fear that people can just spam easily when ever they needed turns and so make exchanging credits for turns useless.


You have a 1 in 4 chance of getting turns. You have a 1 in 4 chance of just gc. You have a 2 in 4 chance or 1 in 2 chance of getting nothing.

So with 4 casts, you will use 115 (100 casting plus the 15 from chance of failure) turns and gain 75. That's a net loss of 40 turns. Statistically, spamming the card won't work.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7073
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: (Legendary) Devil's Gambit

Postby Juicypotato » Mon Jun 13, 2016 2:04 am

Great idea, except this card could be rare and we could get rid of politician speech. Only thing is make it instant. +1
hahahahahahahahaha

I'm an evil potato
User avatar
Juicypotato
 
Posts: 568
Joined: Thu Aug 02, 2012 4:18 am

Re: (Legendary) Devil's Gambit

Postby DezNutz » Mon Jun 13, 2016 2:14 am

Juicypotato wrote:Great idea, except this card could be rare and we could get rid of politician speech. Only thing is make it instant. +1


It is instant.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7073
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Previous

Return to Voodoo Card Suggestions

cron