DezNutz wrote:Ramen noodles wrote:DezNutz wrote:-1 There is already voodoo that can slow travel down significantly. I think that this in combination with the the other voodoo is too much.
There are many restrictions on this voodoo card, it adds only 1/4th, as well is rare. Not many can be used.
What restrictions, only 25% of fleets are affected? The cards makes 25% of the target player's fleets stationary targets, for up to 6 hours. Throw in other voodoo and those fleets are effectively sunk.
Furthermore, what happens when the fleet is mid travel? Does the fleet just stop?
As I said before their is already a stackable voodoo "Control the Skies" that reduces the speed of all target player fleets. This is too much and unnecessary.
I should tell you this, there is already a voodoo that stop someone from moving their fleets, but not completely, and that is Hostile Natives. This is why I don't really feel like this voodoo is needed.