Bmw wrote:so you will accept 0,000,000,001
Bmw wrote:DezNutz wrote:
I only accept brides when the payment amount has 9 zeros.
so you will accept 0,000,000,001
DezNutz wrote:Ramen noodles wrote:Name - Sea of Debris
Turns - 10
Rarity - Rare
Description - Target Player cannot move one random fleet for X hours. Where X is the amount of turns you invest. Maximum is 6 hours. Maximum it can be cast is 1/4 the amount of fleets the player has.
Ex: If a player has 100 fleets, only 25 can be taken down with this voodoo curse.
IF a player has LESS than 4 fleets, then this voodoo card can only make one fleet immobile, regardless if they have 2 or 3 fleets. (Though this game starts you off from the tutorial with 2 fleets automatically)
-1 There is already voodoo that can slow travel down significantly. I think that this in combination with the the other voodoo is too much.
Ramen noodles wrote:DezNutz wrote:Ramen noodles wrote:Name - Sea of Debris
Turns - 10
Rarity - Rare
Description - Target Player cannot move one random fleet for X hours. Where X is the amount of turns you invest. Maximum is 6 hours. Maximum it can be cast is 1/4 the amount of fleets the player has.
Ex: If a player has 100 fleets, only 25 can be taken down with this voodoo curse.
IF a player has LESS than 4 fleets, then this voodoo card can only make one fleet immobile, regardless if they have 2 or 3 fleets. (Though this game starts you off from the tutorial with 2 fleets automatically)
-1 There is already voodoo that can slow travel down significantly. I think that this in combination with the the other voodoo is too much.
There are many restrictions on this voodoo card, it adds only 1/4th, as well is rare. Not many can be used.
Guluere wrote:I few things came to my mind on this 25% of the total fleet thing, is that, what happens if he was casted 9 times with lets say 40 fleet, and later he lost 10 of the fleets?
Ramen noodles wrote:Guluere wrote:I few things came to my mind on this 25% of the total fleet thing, is that, what happens if he was casted 9 times with lets say 40 fleet, and later he lost 10 of the fleets?
Then he lost 10 fleets? The next time the spell is applied, it only affects 25% of 30 then.
Ramen noodles wrote:DezNutz wrote:-1 There is already voodoo that can slow travel down significantly. I think that this in combination with the the other voodoo is too much.
There are many restrictions on this voodoo card, it adds only 1/4th, as well is rare. Not many can be used.