Sea of Debris (Voodoo)

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

+1 or -1

+1 - I have read the voodoo AND the comments.
5
42%
-1 - I have read the voodoo AND the comments.
7
58%
 
Total votes : 12

Re: Sea of Debris (Voodoo)

Postby ChaIbaud » Sat Jun 11, 2016 8:10 pm

u must have misread. he sent me 1,000,000 million gold. i dont know why i didnt say 1 trillion, but i guess u guys wouldnt believe me
PM me any complaints (10M gold coin wire fee is mandatory).
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Re: Sea of Debris (Voodoo)

Postby ChaIbaud » Sat Jun 11, 2016 8:11 pm

Bmw wrote:so you will accept 0,000,000,001

he will also accept 1.000000000
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Re: Sea of Debris (Voodoo)

Postby Meliva » Sat Jun 11, 2016 8:11 pm

Bmw wrote:
DezNutz wrote:
I only accept brides when the payment amount has 9 zeros.


so you will accept 0,000,000,001


ill beat that offer with 12 zeros
0,000,000,000,001
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Re: Sea of Debris (Voodoo)

Postby ChaIbaud » Sat Jun 11, 2016 8:13 pm

meliva is very generous, thats why all transactions go through her bank
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Re: Sea of Debris (Voodoo)

Postby Donald Trump » Sat Jun 11, 2016 8:18 pm

DezNutz wrote:
Ramen noodles wrote:Name - Sea of Debris
Turns - 10
Rarity - Rare
Description - Target Player cannot move one random fleet for X hours. Where X is the amount of turns you invest. Maximum is 6 hours. Maximum it can be cast is 1/4 the amount of fleets the player has.

Ex: If a player has 100 fleets, only 25 can be taken down with this voodoo curse.

IF a player has LESS than 4 fleets, then this voodoo card can only make one fleet immobile, regardless if they have 2 or 3 fleets. (Though this game starts you off from the tutorial with 2 fleets automatically)

-1 There is already voodoo that can slow travel down significantly. I think that this in combination with the the other voodoo is too much.


There are many restrictions on this voodoo card, it adds only 1/4th, as well is rare. Not many can be used.
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Re: Sea of Debris (Voodoo)

Postby Mack » Sun Jun 12, 2016 2:26 pm

I offer a googol of zeros
ALL HAIL JESUS CHRIST! GOD IS KING!
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Re: Sea of Debris (Voodoo)

Postby Grimrock Litless » Sun Jun 12, 2016 2:45 pm

Ramen noodles wrote:
DezNutz wrote:
Ramen noodles wrote:Name - Sea of Debris
Turns - 10
Rarity - Rare
Description - Target Player cannot move one random fleet for X hours. Where X is the amount of turns you invest. Maximum is 6 hours. Maximum it can be cast is 1/4 the amount of fleets the player has.

Ex: If a player has 100 fleets, only 25 can be taken down with this voodoo curse.

IF a player has LESS than 4 fleets, then this voodoo card can only make one fleet immobile, regardless if they have 2 or 3 fleets. (Though this game starts you off from the tutorial with 2 fleets automatically)

-1 There is already voodoo that can slow travel down significantly. I think that this in combination with the the other voodoo is too much.


There are many restrictions on this voodoo card, it adds only 1/4th, as well is rare. Not many can be used.


I few things came to my mind on this 25% of the total fleet thing, is that, what happens if he was casted 9 times with lets say 40 fleet, and later he lost 10 of the fleets?
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Re: Sea of Debris (Voodoo)

Postby Donald Trump » Sun Jun 12, 2016 3:00 pm

Guluere wrote:I few things came to my mind on this 25% of the total fleet thing, is that, what happens if he was casted 9 times with lets say 40 fleet, and later he lost 10 of the fleets?


Then he lost 10 fleets? The next time the spell is applied, it only affects 25% of 30 then.
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Re: Sea of Debris (Voodoo)

Postby Grimrock Litless » Sun Jun 12, 2016 3:18 pm

Ramen noodles wrote:
Guluere wrote:I few things came to my mind on this 25% of the total fleet thing, is that, what happens if he was casted 9 times with lets say 40 fleet, and later he lost 10 of the fleets?


Then he lost 10 fleets? The next time the spell is applied, it only affects 25% of 30 then.


And also, when a fleet is hit, can the person just take out all of his ship from a fleet and rebuild the fleet? And the voodoo will go away?
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Re: Sea of Debris (Voodoo)

Postby DezNutz » Sun Jun 12, 2016 3:24 pm

Ramen noodles wrote:
DezNutz wrote:-1 There is already voodoo that can slow travel down significantly. I think that this in combination with the the other voodoo is too much.


There are many restrictions on this voodoo card, it adds only 1/4th, as well is rare. Not many can be used.


What restrictions, only 25% of fleets are affected? The cards makes 25% of the target player's fleets stationary targets, for up to 6 hours. Throw in other voodoo and those fleets are effectively sunk.

Furthermore, what happens when the fleet is mid travel? Does the fleet just stop?

As I said before their is already a stackable voodoo "Control the Skies" that reduces the speed of all target player fleets. This is too much and unnecessary.
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