Ramen noodles wrote:No one would create such a decoy for one voodoo card. As well, how come players like Juicy and Phoenix can own less than 10 fleets, and still be rich? Relying on voodoo.
Ramen noodles wrote:No one would create such a decoy for one voodoo card. As well, how come players like Juicy and Phoenix can own less than 10 fleets, and still be rich? Relying on voodoo.
Bmw wrote:Ramen noodles wrote:No one would create such a decoy for one voodoo card. As well, how come players like Juicy and Phoenix can own less than 10 fleets, and still be rich? Relying on voodoo.
relying on scaming people or using nation treasury
Guluere wrote:Bmw wrote:Ramen noodles wrote:No one would create such a decoy for one voodoo card. As well, how come players like Juicy and Phoenix can own less than 10 fleets, and still be rich? Relying on voodoo.
relying on scaming people or using nation treasury
Oh yes, they scam a lot of people mostly new players. Because they know they don't have the voodoo and know how to defend themself.
Guluere wrote:Ramen noodles wrote:No one would create such a decoy for one voodoo card. As well, how come players like Juicy and Phoenix can own less than 10 fleets, and still be rich? Relying on voodoo.
True, I think the turn cost should go down, and the duration should go down as well. If that happens. +1
Meliva wrote:I suppose not to many people would create a bunch of decoy fleets, but I still think they may create a few. and honestly for each extra fleet they have the less likely you hit something good. also I'm not sure about reducing the turns, otherwise someone may stockpile a bunch of these and completely lock a player. but those are just my opinions, I suppose if your willing to rename it and tweek it a bit ill give it a plus 1. I just don't want there to be a blockade function and voodoo card. could lead to a wee bit of confusion.