(Common) Voodoo Curse Idea, Clarity

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Give me your thought.

-1
2
40%
+1
1
20%
Don't know
0
No votes
I don't care
0
No votes
Why even?
2
40%
 
Total votes : 5

(Common) Voodoo Curse Idea, Clarity

Postby Grimrock Litless » Sat Jun 04, 2016 8:01 am

Name : Clarity
(common)
(5 turns)
(Stack-able : 5)
(Impervious)
(Piercing 100%)
(12 Hours)

Stack-able : Multiple of this can be on a single thing.

Impervious : Cannot be removed by cleaning curse, eg. purify, serenity.

Piercing : 100% chance to ignore player barrier.

Gains 1 turns per hour for 12 hours.
Last edited by Grimrock Litless on Sat Jun 11, 2016 12:40 pm, edited 1 time in total.
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Re: (Common) Voodoo Curse Idea, Clarity

Postby Grapefruit » Sat Jun 04, 2016 8:25 am

So the effect of this card would be to gain an extra 7 turns over 12 hours.
As it will take 5 hours to get back the cost of the cast.
Max 35 extra turns over 12 hours.
Most card suggestions are accused of being too powerful
i think this one is too weak.
I don't know, it seems to me if they ain't got you one way they got you another,
So what's the answer? that's what I keep asking myself, what's it all about?
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Re: (Common) Voodoo Curse Idea, Clarity

Postby Meliva » Sat Jun 04, 2016 8:30 am

at first I thought this card was way OP, then I realized it doesn't add turns every 10 minutes like the game but by hour, so yeah its really weak.
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Re: (Common) Voodoo Curse Idea, Clarity

Postby Grimrock Litless » Sat Jun 04, 2016 8:33 am

Grapefruit wrote:So the effect of this card would be to gain an extra 7 turns over 12 hours.
As it will take 5 hours to get back the cost of the cast.
Max 35 extra turns over 12 hours.
Most card suggestions are accused of being too powerful
i think this one is too weak.


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Re: (Common) Voodoo Curse Idea, Clarity

Postby Grapefruit » Sat Jun 04, 2016 8:36 am

Maybe if you make it cost less turns to cast it could be worthwhile.
I don't know, it seems to me if they ain't got you one way they got you another,
So what's the answer? that's what I keep asking myself, what's it all about?
Know what l mean?
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Re: (Common) Voodoo Curse Idea, Clarity

Postby Haron » Sat Jun 04, 2016 8:51 am

It's not as weak as you may think. The card is not limited to self, and thus can be used to boost an ally.
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Re: (Common) Voodoo Curse Idea, Clarity

Postby Meliva » Sat Jun 04, 2016 8:57 am

that is true haron, however it is still rather weak, you would spend 25 turns and they would gain 60 turns in 12 hours, only gaining 5 extra turns an hour. that's enough for one plunder, or to cast a few types of voodoo, and that's about it.
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Re: (Common) Voodoo Curse Idea, Clarity

Postby Haron » Sat Jun 04, 2016 9:09 am

Compare it to self sacrifice our death poker. It's stronger than either of those.
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Re: (Common) Voodoo Curse Idea, Clarity

Postby Meliva » Sat Jun 04, 2016 9:19 am

fair point, although unlike those this one isn't instant, frankly I just don't think this one is worth implementing as it is. just my opinion though.
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Re: (Common) Voodoo Curse Idea, Clarity

Postby Grimrock Litless » Sat Jun 04, 2016 9:55 am

Meliva wrote:unlike those this one isn't instant


That's the point.

If its instant, it would be too op.
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