(Common) Voodoo Curse Idea, Clarity

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Give me your thought.

-1
2
40%
+1
1
20%
Don't know
0
No votes
I don't care
0
No votes
Why even?
2
40%
 
Total votes : 5

(Common) Voodoo Curse Idea, Clarity

Postby Grimrock Litless » Sat Jun 04, 2016 8:01 am

Name : Clarity
(common)
(5 turns)
(Stack-able : 5)
(Impervious)
(Piercing 100%)
(12 Hours)

Stack-able : Multiple of this can be on a single thing.

Impervious : Cannot be removed by cleaning curse, eg. purify, serenity.

Piercing : 100% chance to ignore player barrier.

Gains 1 turns per hour for 12 hours.
Last edited by Grimrock Litless on Sat Jun 11, 2016 12:40 pm, edited 1 time in total.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: (Common) Voodoo Curse Idea, Clarity

Postby Grapefruit » Sat Jun 04, 2016 8:25 am

So the effect of this card would be to gain an extra 7 turns over 12 hours.
As it will take 5 hours to get back the cost of the cast.
Max 35 extra turns over 12 hours.
Most card suggestions are accused of being too powerful
i think this one is too weak.
I don't know, it seems to me if they ain't got you one way they got you another,
So what's the answer? that's what I keep asking myself, what's it all about?
Know what l mean?
Grapefruit
 
Posts: 261
Joined: Tue Nov 12, 2013 10:27 pm

Re: (Common) Voodoo Curse Idea, Clarity

Postby Meliva » Sat Jun 04, 2016 8:30 am

at first I thought this card was way OP, then I realized it doesn't add turns every 10 minutes like the game but by hour, so yeah its really weak.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: (Common) Voodoo Curse Idea, Clarity

Postby Grimrock Litless » Sat Jun 04, 2016 8:33 am

Grapefruit wrote:So the effect of this card would be to gain an extra 7 turns over 12 hours.
As it will take 5 hours to get back the cost of the cast.
Max 35 extra turns over 12 hours.
Most card suggestions are accused of being too powerful
i think this one is too weak.


That's the plan.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: (Common) Voodoo Curse Idea, Clarity

Postby Grapefruit » Sat Jun 04, 2016 8:36 am

Maybe if you make it cost less turns to cast it could be worthwhile.
I don't know, it seems to me if they ain't got you one way they got you another,
So what's the answer? that's what I keep asking myself, what's it all about?
Know what l mean?
Grapefruit
 
Posts: 261
Joined: Tue Nov 12, 2013 10:27 pm

Re: (Common) Voodoo Curse Idea, Clarity

Postby Haron » Sat Jun 04, 2016 8:51 am

It's not as weak as you may think. The card is not limited to self, and thus can be used to boost an ally.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: (Common) Voodoo Curse Idea, Clarity

Postby Meliva » Sat Jun 04, 2016 8:57 am

that is true haron, however it is still rather weak, you would spend 25 turns and they would gain 60 turns in 12 hours, only gaining 5 extra turns an hour. that's enough for one plunder, or to cast a few types of voodoo, and that's about it.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: (Common) Voodoo Curse Idea, Clarity

Postby Haron » Sat Jun 04, 2016 9:09 am

Compare it to self sacrifice our death poker. It's stronger than either of those.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: (Common) Voodoo Curse Idea, Clarity

Postby Meliva » Sat Jun 04, 2016 9:19 am

fair point, although unlike those this one isn't instant, frankly I just don't think this one is worth implementing as it is. just my opinion though.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: (Common) Voodoo Curse Idea, Clarity

Postby Grimrock Litless » Sat Jun 04, 2016 9:55 am

Meliva wrote:unlike those this one isn't instant


That's the point.

If its instant, it would be too op.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Next

Return to Voodoo Card Suggestions

cron