Voodoo Usage Against Fellow Citizens

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Voodoo Usage Against Fellow Citizens

Postby DezNutz » Wed Jun 01, 2016 9:16 pm

The use of offensive voodoo against fellow citizens should result in some sort of consequence for the caster.
Hostility points are a possibility.
Open to any and all suggestions and discussion.
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Re: Voodoo Usage Against Fellow Citizens

Postby Bmw » Wed Jun 01, 2016 9:33 pm

Deznutz wrote:The use of offensive voodoo against fellow citizens should result in some sort of consequence for the caster.
Hostility points are a possibility.
Open to any and all suggestions and discussion.


ive thought of this before it would be a good idea it would keep people like LT and Danik from doing what they did
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Re: Voodoo Usage Against Fellow Citizens

Postby Sebena » Wed Jun 01, 2016 10:01 pm

-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde
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Re: Voodoo Usage Against Fellow Citizens

Postby Bmw » Wed Jun 01, 2016 10:03 pm

Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde


i think that voodoo in general should give people hostility (at least the harmful voodoo)
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Re: Voodoo Usage Against Fellow Citizens

Postby Sebena » Wed Jun 01, 2016 10:08 pm

Bmw wrote:
Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde


i think that voodoo in general should give people hostility (at least the harmful voodoo)



That's something to discuss right now hostility points means nothing even if I turn into pirate by attacking my nation I can return there relatively fast.

Until admins don't give full power to a king to decide whom he will let in and whom he will left out of nation hostility points doesn't have any purpose
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Re: Voodoo Usage Against Fellow Citizens

Postby ChaIbaud » Wed Jun 01, 2016 10:09 pm

Bmw wrote:i think that voodoo in general should give people hostility (at least the harmful voodoo)

-1
Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde

+1
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Re: Voodoo Usage Against Fellow Citizens

Postby John jacob astor » Wed Jun 01, 2016 10:14 pm

Chaulbad wrote:
Bmw wrote:i think that voodoo in general should give people hostility (at least the harmful voodoo)

-1
Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde

+1


+1 to what chaulbad said
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Re: Voodoo Usage Against Fellow Citizens

Postby DezNutz » Wed Jun 01, 2016 10:49 pm

Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde


That can be solved by simply by disallowing a player to join a nation where they have hostility points.

The issue stems from a King casting large amounts of voodoo against players of the same nation and having no consequences. A player can plunder a player of the same nation and be booted from the nation for piracy. You can do significant more damage from voodoo than a single plunder but you face no consequence.
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Re: Voodoo Usage Against Fellow Citizens

Postby TheLoveTiger » Wed Jun 01, 2016 11:11 pm

Deznutz wrote:
Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde


That can be solved by simply by disallowing a player to join a nation where they have hostility points.

The issue stems from a King casting large amounts of voodoo against players of the same nation and having no consequences. A player can plunder a player of the same nation and be booted from the nation for piracy. You can do significant more damage from voodoo than a single plunder but you face no consequence.




Wah wah wah cry a river.
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Re: Voodoo Usage Against Fellow Citizens

Postby Haron » Wed Jun 01, 2016 11:17 pm

Don't cast on fellow citizens, hire a mercenary instead :-)

Seriously, though, I'm still undecided on this one. Need to consider it more. Does anyone know if it has been discussed before?
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