The use of offensive voodoo against fellow citizens should result in some sort of consequence for the caster.
Hostility points are a possibility.
Open to any and all suggestions and discussion.
Deznutz wrote:The use of offensive voodoo against fellow citizens should result in some sort of consequence for the caster.
Hostility points are a possibility.
Open to any and all suggestions and discussion.
Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde
Bmw wrote:Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde
i think that voodoo in general should give people hostility (at least the harmful voodoo)
Bmw wrote:i think that voodoo in general should give people hostility (at least the harmful voodoo)
Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde
Chaulbad wrote:Bmw wrote:i think that voodoo in general should give people hostility (at least the harmful voodoo)
-1Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde
+1
Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde
Deznutz wrote:Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde
That can be solved by simply by disallowing a player to join a nation where they have hostility points.
The issue stems from a King casting large amounts of voodoo against players of the same nation and having no consequences. A player can plunder a player of the same nation and be booted from the nation for piracy. You can do significant more damage from voodoo than a single plunder but you face no consequence.