As my first post, I'd like to say I truly enjoy Pirates Glory, and the spirit in which the game is moving.
One of the concerns seems to be getting new players started quicker. One thought I have is a means for a guild to "lend" the new members ships to start their fleets faster with bigger fleets and ships. There are alot of ways to make this work; here's some thoughts on how this could be done:
Each Guild has a Wharf in a port chosen by the guildmaster. The wharf can berth a total of one ship per member, however, one member could provide all the ships. In otherwords, 10 members, 10 ships could be made available. These ships would become assets of the guild, thus could not be returned to the original owner.
Members could "borrow" these ships to get started, as long as they have the officers needed to sail the ship. Each player can borrow one, or five, or however are available, upon approval of the guildmaster and whoever else he/she deems authorized to lend out the ships.
To keep someone from simply using guild ships and leaving, the ship automatically goes back to the guild wharf upon their leaving the guild. if a person tries to sell the ship, it could be returned to the guild or "lost at sea," with a loss of fame points. (That would make it interesting!)
To encourage people to return the ships when they were able, they cannot add ships to their fleets while in possession of a guild ship. They can add ships, but they cannot use them until they return the guild's vessels. To return a vessel, one simply sails to the guild's wharf, and removes the ship from the fleet.
Guild ships could be limited in style, such Merchantman for trade, or Brig of War for battle. These vessels could be limited in upgrade, say level 5 or 6. Or not...
These vessels could also be treated as any other vessel in the game, subject to voodoo and plunder.
Just some thoughts .... any and many more are welcomed.
Sir Henry Morgan