Sell demolish buildings at the hideout

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Re: [Approved] sell \ demolish buildings at the hideout

Postby Loki » Fri Jul 10, 2015 6:41 pm

I would be using this function, and see a great need for it in the game, especially now we can move the hideout.

I would suggest that 75% of the initial investment is returned and demolishing should take 50% of the time to build dependent on level.
i.e.
if it take 2 days to erect a lvl 1 building then it takes a day to demolish it, if you then level it up then 50% of the total levels build time is the time it takes to demolish
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Re: [Approved] sell \ demolish buildings at the hideout

Postby Captain Jack » Fri Jul 10, 2015 11:31 pm

75% is unreal and will not be implemented. It sounds like storing your gold and resources at a safehouse.

If we are to activate demolishing, perhaps the only thing we could consider returning, is the return of cost of iron,tools and gold bars in gold coins. For gold bars, port price will be assumed. The return of these resources makes sense as these are all materials that can be scrapped and reused.
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Re: [Approved] sell \ demolish buildings at the hideout

Postby Francois le Clerc » Sat Jul 11, 2015 5:39 am

So all I am hearing is that I wast 50mill on a ferking hideout/goldsmith/marina and for lvl up but I stop trading and have 0 gc.I look up and head to sell my marinas onlynto see a jester name captain Jack looking at me.refunding me only resources. Now I see, let this be to all even you mods/admin.

if this feature is implemented I will personally remove the resources from the warehouse. No matter the dangers of doing it.
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Re: [Approved] sell \ demolish buildings at the hideout

Postby Loki » Sat Jul 11, 2015 8:21 am

Captain Jack wrote:If we are to activate demolishing, perhaps the only thing we could consider returning, is the return of cost of iron,tools and gold bars in gold coins. For gold bars, port price will be assumed. The return of these resources makes sense as these are all materials that can be scrapped and reused.


Well that is better than losing everything, one would have to put something built in error down to an expensive mistake.
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Re: [Approved] sell \ demolish buildings at the hideout

Postby Sir Colchian Niveus » Sun Jul 12, 2015 1:23 am

i guess it would be good for demolish to return only the gc you spended. no materials no credits. only the gc. for example you have lvl 1 goldsmith tou get back only 35 M
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

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Re: [Approved] sell \ demolish buildings at the hideout

Postby Captain Jack » Sun Jul 12, 2015 9:44 am

That's very convenient, isn't it? We would prefer a more limited recipe, like the one I gave above. The recipe I gave, will vary on the % return as it will both depend on gold bars value and gold bars sum required.

Let me back this:

Goldsmith Description wrote:Goldsmith
The goldsmith allows you to turn your gold coins into gold bars.Beware, as to be a profitable Goldsmith, it will require an enormous investment of wealth.


The description is more than clear to warn you of what it is required to become profitable. Now, please consider the following points:

Gameplay:
1)The Goldsmith obviously, already provided some profit early on - when the owner constructed it.
2)This profit can be double, one of time (for getting gold bars when there was none for own usage) and one of gold coins (saving gold coins when the gold bars were intended for personal use or gaining gold coins when they were sold to others).
3)You all made any upgrades knowing that there is no way back.

Real case scenario:
4)A building to be constructed needs resources and workers. There are also various other costs included. All these are covered by the gold coins expense.
5)A realistic building demolish, would also cost. Once you demolish a building, the only things that are valuable are metals which are sent for scrap.
6)We can assume that you also sell off some (still,used) machinery, thus the tools inclusion.

Competivity:
7)It was your own strategic selection. With the facts above, you must be ready to face the results of your selection.
8)Game options and features should not be always profitable. A false option should bring to a player losses. This is the nature of games.
9)You are not alone in the game, there are many other players as well. These players have either choosed not to build Hideout buildings yet and others have successfully done it.

Investment:
10)All Hideout buildings, are an investment. Every investment has a risk.

Investment Risk is the only:
11)When you raise a war fleet of about 5 level 10 SoLs, that's about 100M thrown at sea that generate nothing unless used. 100M that can be plundered anytime. However they are needed. Hideout Buildings have no risk other than investment risk. No one can steal your bank or goldsmith, no one can destroy any of them.

I believe these are enough argument to back my case.
Captain Jack wrote:If we are to activate demolishing, perhaps the only thing we could consider returning, is the return of cost of iron,tools and gold bars in gold coins. For gold bars, port price will be assumed. The return of these resources makes sense as these are all materials that can be scrapped and reused.


I am willing to continue the discussion though.
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Re: [Approved] sell \ demolish buildings at the hideout

Postby Dark Knight. » Sun Jul 12, 2015 12:48 pm

why not help admin?
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Re: [Approved] sell \ demolish buildings at the hideout

Postby Dark Knight. » Sun Jul 12, 2015 12:49 pm

i see it as a way to help bad investors. it's your call ofcourse. but why not?
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Re: [Approved] sell \ demolish buildings at the hideout

Postby Sir Colchian Niveus » Sun Jul 12, 2015 8:30 pm

Even if Ussop is a new player i would agree with him. :) The goal of an admin is to help his players. there is already a sell policy on ships. i believe that we should consider the same policy in everything. losing the credits you used and the goldbars and the time you spended to gather the materials it's already a big loss. i think at least the gc used should be returned. maybe more. No way less though couse then it would be damage for a player to demolish his hideout. it's like the game forcing the player to upgrade it or either keep it on a low lvl. it doesn't worth to sell a lvl 1 goldsmith for 10 M :) 10 M to lose though is enough. 5-10 days of trading for an average player. :)
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

Sir Colchian Niveus, first of his kind. The White Dragon, Lord.
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Re: [Approved] sell \ demolish buildings at the hideout

Postby Loki » Sun Jul 12, 2015 8:44 pm

I can see Both sides of the coin here, but believe CJ makes a valid case, if you got everything you invested back then you have no risk, this would be a very easy way to stash your loot and it be safe from any risk. i.e. you could in theory build something to level 10 knowing that you could cash it in for the full value. thus making banks and holes in the ground obselete...

You cant do this with ships, you buy them and only get the value back not the resources, so it makes sense with buildings to do the opposite you can get the value of the resources back as they are reclaimed for scrap but your money is lost, think of it as putting the cash into a high risk venture and you lose..
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