by Captain Jack » Wed Jun 24, 2015 2:22 pm
I think that we can cope with these suggestions.
Summing up:
-initial formula
Fishing Production Rate ( per hour ) = 40 + ((Crew Members - 10) / 10)
-New ship type for fishing
Trawler (A bit concerned with the name though, as I am unsure if there were trawls back then. Perhaps another name is needed)
10 crew members, 75 cargo, no cannons, 12.500 base cost, material cost a little higher than fluyt, low HP, +20% bonus on Fishing Production rate, ship speed similar to howker (but with less crew,it means it will be the slowest ship in the game)
Fleets consisting of only Trawlers, will create no gossip entry.
A lvl 1 Trawler will generate 48 crates per hour. (With +50% from a level 20 Fishing Technology, will make the Trawler generate 72 crates an hour)
In comparison, a LMM produces 51 crates per hour with this formula.
-All warships excluded from Fishing
Which means that if a warship exists in the fleet, it will not participate.
As a prequel to ship specialization that is coming fast, we will add Ship Family titles (a better name is needed here, suggestions?). They will be:
1)Trade Ships
2)Fishing Ships
3)Warships
All advanced players should already be aware of what is what but newcomers are not. The good thing is that we use this kind of grouping since day 1 but we never thought it necessary to display it.
Regarding reasoning, since fishing fleets will be a poor target for skirmishes anyway, it makes sense to exclude them.
However, there will be no further excludes, like Hostile Natives as you mention. We cannot create such exceptions, especially for actions named on Voodoo Cards. It creates confusion. We need everyone to be able to play without reading a huge ruleset. Game manual should be for them that want to excel, not for the casual player.