by Captain Jack » Tue Apr 28, 2015 12:59 pm
Gentlemen, please read more carefully. We want to put gold bars cost only to two ship types: Large Merchantman and Ship of the Line.
1) Are they or are they not the best ships in their category? (that you can build).
They are, therefore they should command more effort in order to be built. Nowadays, with so much abudant construction resources everywhere, it is easy to construct them. Even one month players have them. This is not good though, we want to see more diversity out there.
The best ships, need a weakness. Their weakness should be in their construction cost. Ships of the Line were the privilege of the few powerful nations, in real history. Here, they are becoming common. So, this is just one of the steps to diversify them more while also helping Gold Bars to blend with the game.
As for Large Merchantman, despite our effords, they still seem to be the top option merchant ship for everyone. All players, once they get enough gold, they switch to Large Merchantman. That's again very unrealistic and disturbing. It seems that a price incease is in order. So again, we are using the gold bars here to give a small increase that is very much needed, by adding gold bars. Win-win situation again.
So, if you find them expensive, do not build them I guess.
2)This is actually a boost to Pirates style players
Skirmish feature needs fleets floating with gold bars!
In order to make skirmish as successful feature, it should yield good income for the attackers. The more fleets carrying gold bars around, the better the chances you will catch such a fleet.
Also, capturing a ship that costs more if built, is beneficial for the one that captures it.
MostPirates will not really construct large merchantmen or Ships of the Line. Merchants will and in fact, rich merchants should.
Therefore, I find that this in fact suits Pirates style players by far, therefore I turn down all arguments that claim the different.
3)More arguments
Soon you will all be able to sell ships to a players market. Don't you think that these ships will command a better price in this way? (oh wait, this sounds like another pirates perk...)
Don't you think that ship market will also be more interesting in this way?
But there are more that blend:
-Goldsmiths will have a steady consumption of gold bars, directly linked to a real game parameter. Gold Bars price is strictly tied to demand. It can get as low 750 gold bars a piece - so in this case the extra price would also drop, right? So it is all up to the players. Not us, really.
-Right now, all ship building gold goes nowhere. With gold bars, some will stay in the game: at the hands of the goldsmith who produced the gold bars and in the hands of the merchant (who traded the gold bars - you can trade them too from profit you know, ie taking them from a full port to an empty one).
-Not to mention the Bankers who will get more chances to issue more loans (to goldsmiths that will require to upgrade their lots, to players that have their fleets destroyed:they will now need more or to players, that will now find the private marina cost even lower in comparison to ships value)
Finally, gold bars are still unavailable at large because almost all goldsmiths are still keeping the gold bars for themselves. We are aware of the situation and we are not going to release further gold bar uses until we can tell there will be a normal sale routine.
Right now, global gold bar reserves amount to a total of about 250k while daily production should be at about 50k (not certain about it, just a rough estimation). So, our estimations are that we are going to need some ways of steady gold bars consumption (hideouts are the only element that consumes gold bars right now) in about a month. This is the whereabouts of the implementation of these proposals.