Deportation Discussion

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Re: Deportation Discussion

Postby Xanadu » Sat Dec 06, 2014 9:35 am

I agree with Mr. Slindur on this one. Nations need the ability to vote people out. It would still be easier in guilds just to boot them but there needs to be a way for nations to remove a player if they are hurting the well being of the nation whether it is by war making or spying or anything else that may come up with future updates.
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Re: Deportation Discussion

Postby Shaydo » Sat Dec 06, 2014 10:34 am

What would then stop a large enough force of players from joining nations one by one and voting out all the existing members to clear the treasury or to just be a plain nuisance?
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Re: Deportation Discussion

Postby Captain Jack » Sat Dec 06, 2014 2:34 pm

Before we hand out such critical decisions to nations, we need to work out some more details first. For example, governments. According to the government type, country officials will get the ability to boot people. While I believe we are not near this point yet, it is always good to discuss posibilities as much as possible.

It is VERY hard to implement new features on an evolved game. Therefore we need to thorougly discuss every detail. Be our special guests for this purpose 8-)
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Re: Deportation Discussion

Postby Most Lee Harmless » Sat Dec 06, 2014 3:07 pm

I think deportation of an active player should be a specific and rare occurence : but it should be available for a nation to defend itself from malcontents or those it feels will act with ill intent towards it. Will it always be noble or fairly carried out, perhaps not but the two alternatives are to raise the drawbridge, put taxes at an exorbitant rate to discourage newcomers or just to accept that a nation can not enforce its own will should any citizen desire to act contrary to it. Neither are acceptable or desirable in my view.

Perhaps the bug discovered recently could be put to good legitimate use as a form of probation for new citizens : after a set period has ellapsed the citizen gains the full protection from deportation, but prior to that, the nation can act to protect itself and deny citizenship to an unwanted applicant.
-1 : Move to archive.
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Re: Deportation Discussion

Postby Trixikilikili » Sat Dec 06, 2014 4:04 pm

That's a very good idea. Very much like the visa regulations of a country. Tourist first with little to no rights and subject to expulsion by the sovereign. After a certain period of time a more permanent status may be granted.
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Re: Deportation Discussion

Postby Stan Rogers » Sat Dec 06, 2014 4:25 pm

I too agree with having the ability to deport someone while they are on "probation" or as Trixi suggests, in country on a visa or as a tourist.
Raising taxes to prevent unwanted visitors is not a viable option as it inhibits new players from having choice of nation and also could drive out new players who have not the financial sway to overcome such financial strain.

The game was originally designed for nation play and a modification to the initial deport bug could easy be implemented to provide this feature without adversely affecting the gameplay in other areas.
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Re: Deportation Discussion

Postby Sir Henry Morgan » Sat Dec 06, 2014 6:16 pm

I can a use for the deportation, but as with most national issues, it seems a bit too cut and dried. Much work has gone into reaching title and rank, and in some cases, citizenship.

It may be that instead of deportation of all, it is a lowering of title - from nobility to military, from military to citizen, from citizen to deported. This would provide a means for a country to dethrone a king, or take a duke off of the council (The king and duke would drop to admiral). In these cases, a failed vote could create some interesting politics within a country.

A simple majority vote is not what should determine the outcome, but a 2 to 1 in favor of all those voting would be better suited for such a drastic measure of deporting/demoting an active player. Also, allowing a day (or some period of time) before one can vote would allow for both persons on each side of the issue to "campaign" for their cause, gathering their support, buying votes or other dastardly deeds needed to win the vote.

It would force the importance of title in order to maintain one's flag with a country. I think it would be prudent to include a means that once the vote is put in place, that even if the one being demoted/deported may raise their rank, they will suffer the consequences from the time of the vote, not of their current rank when the voting is closed. (I hope that makes sense.)

Thoughts?
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Re: Deportation Discussion

Postby Stan Rogers » Sat Dec 06, 2014 6:54 pm

Certainly a more desirable option you outline SHM that would be much more interesting. The price being ripping the game apart to implement and then probably a host of bugs introduced as well upon implementation. Certainly not a small job I would think how ever I am no programmer.

The work has been done however for the simple deportation rule and perhaps it just needs a tweak to roll into the game with a little more flexibility or more inline with what, so far, many think might make an improvement.
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Re: Deportation Discussion

Postby Navigator » Mon Dec 08, 2014 9:55 am

If a nation kicked out enough peasants, they could form a coop? or they could put weezer on repeat.

How could the ships of the advanced players be overthrown.
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Re: Deportation Discussion

Postby Xanadu » Mon Dec 08, 2014 11:02 pm

Were you talking about a chicken coop? On another note, what about diplomatic immunity for spying on another Nation. Could a Nation then deport and bar you from entering their ports? Probably wouldn't work ...Possibly a royal warrant for your arrest if caught. Then a fine could be levied depending on what the government decides a crime such as that would be worth. There would be a chance, depending on port population, whether or not you could be caught smuggling The incentive to smuggle might be a lower price to buy in that port and a higher price to sell your goods there...but there would be the penalty if caught...Hmmm. If this post needs to be moved, please do so.
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