Improving Interface

Old Discussion topics

Re: Improving Interface

Postby Captain dungeness » Sat Jul 13, 2013 6:00 pm

Cdv wrote:
This problem does not occur anymore when you pause, activate or terminate fleets but it still does when you use edit.

This is true.
-Captain D
User avatar
Captain dungeness
 
Posts: 626
Joined: Mon Feb 28, 2011 3:43 am

Re: Improving Interface

Postby Spastic » Sat Jul 27, 2013 4:53 am

When viewing the battle report could the name of the person you fought be linked, when you hover over a fleet on the plunderboard could it also have the names of the ships(because whats the point in naming them if no one gets to see them) and when hover over a fleet in HQ can it show what ships are in it.
I'm a canny one
Scourge of the Seven Seas
Sink anyone's galleon
To murder my enemies
Whether he's been stabbed in a back street
Or a vast sea attack by the Black Flag fleet
User avatar
Spastic
 
Posts: 345
Joined: Wed May 30, 2012 6:54 am

Re: Improving Interface

Postby Cdv » Sun Oct 06, 2013 1:57 pm

bump

Cdv wrote:
Cdv wrote: The List Trade Routes page arranges the fleets the following orders: Port 1 | Port 2 | Fleet Name | Creation Time | Warehouse Store
When a player changes to, say, Fleet name and does an action like pause or edit a set of fleets, the order goes back to Port 1 when the action is done. You would have to change to Fleet Name again to do the next action. Would be good if the order remained as what you chose until you change it again.


This problem does not occur anymore when you pause, activate or terminate fleets but it still does when you use edit.


Secondly, when you cast a Spy Network on someone, you receive a report that shows the number of officers, fleets etc. but not the name and id no. of the person it was cast on. If I cast the card on more than one person at a time, it would help to know clearly which report belongs to who so that there is no confusion later on.
My guild is my weakness and my strength.
"...there should be no worries...if someone destroys all your ships."- CJ
"Arguing on the internet is like running in the special olympics. Even if you win, you are still retarded."
User avatar
Cdv
 
Posts: 382
Joined: Sun Apr 29, 2012 12:44 am

Re: Improving Interface

Postby Captain dungeness » Mon Oct 07, 2013 2:31 am

Cdv wrote:when you cast a Spy Network on someone, you receive a report that shows the number of officers, fleets etc. but not the name and id no. of the person it was cast on. If I cast the card on more than one person at a time, it would help to know clearly which report belongs to who so that there is no confusion later on.

I second this. It would be incredibly helpful to see the player name and ID on the new page right above the spy network info.
User avatar
Captain dungeness
 
Posts: 626
Joined: Mon Feb 28, 2011 3:43 am

Re: Improving Interface

Postby Ninjapandy6 » Mon Oct 07, 2013 3:51 am

:lol:
Captain dungeness wrote:
Cdv wrote:when you cast a Spy Network on someone, you receive a report that shows the number of officers, fleets etc. but not the name and id no. of the person it was cast on. If I cast the card on more than one person at a time, it would help to know clearly which report belongs to who so that there is no confusion later on.

I second this. It would be incredibly helpful to see the player name and ID on the new page right above the spy network info.
Ninjapandy6
 
Posts: 1
Joined: Mon Oct 07, 2013 3:50 am

Re: Improving Interface

Postby Cdv » Tue Jan 07, 2014 6:54 am

I think this has been suggested before but I cannot find the post. The ship page should have the option to add more than one attribute point at a time. There should also be an option to load the maximum number of attribute points to a single attribute(10 points or the balance points left, whichever is lower). This would be very useful and save literally thousands of clicks.

From another game, as an example:

Image
My guild is my weakness and my strength.
"...there should be no worries...if someone destroys all your ships."- CJ
"Arguing on the internet is like running in the special olympics. Even if you win, you are still retarded."
User avatar
Cdv
 
Posts: 382
Joined: Sun Apr 29, 2012 12:44 am

Re: Improving Interface

Postby Spastic » Wed Jan 08, 2014 1:20 am

I agree with CDV. But an even better system would let you allocate attribute points from the fleet screen.
I'm a canny one
Scourge of the Seven Seas
Sink anyone's galleon
To murder my enemies
Whether he's been stabbed in a back street
Or a vast sea attack by the Black Flag fleet
User avatar
Spastic
 
Posts: 345
Joined: Wed May 30, 2012 6:54 am

Re: Improving Interface

Postby Cdv » Sun Feb 02, 2014 8:56 am

Cdv wrote:I think this has been suggested before but I cannot find the post. The ship page should have the option to add more than one attribute point at a time. There should also be an option to load the maximum number of attribute points to a single attribute(10 points or the balance points left, whichever is lower). This would be very useful and save literally thousands of clicks.


Assuming each level 10 ship in a certain fleet has 40 attribute points to be distributed among 4 attributes, this suggestion would reduce 200 clicks per fleet to 20 clicks.

Does no one else think that this is necessary or useful?
My guild is my weakness and my strength.
"...there should be no worries...if someone destroys all your ships."- CJ
"Arguing on the internet is like running in the special olympics. Even if you win, you are still retarded."
User avatar
Cdv
 
Posts: 382
Joined: Sun Apr 29, 2012 12:44 am

Re: Improving Interface

Postby Cdv » Mon May 26, 2014 5:03 pm

On the Memberlist page, the members can be arranged in any order(by Power, Gold, Last active etc.).
I believe the same convenience in the Ships list(ordering by Ship Type, Level, and the rest) would make the list much more useful for players who have more than just a handful of ships.
My guild is my weakness and my strength.
"...there should be no worries...if someone destroys all your ships."- CJ
"Arguing on the internet is like running in the special olympics. Even if you win, you are still retarded."
User avatar
Cdv
 
Posts: 382
Joined: Sun Apr 29, 2012 12:44 am

Re: Improving Interface

Postby Captain Jack » Tue May 27, 2014 4:25 pm

I am posting just to encourage everyone to keep up posting.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

PreviousNext

Return to Archives

cron