The Saboteur ( Legendary )

Here you can find all Voodoo card suggestions that have been disapproved

What do you think of this Voodoo Card!

Its good.
0
No votes
Could be adjusted ( Please state why )
0
No votes
Its Bad.
3
100%
 
Total votes : 3

The Saboteur ( Legendary )

Postby Admiral Nelson » Tue Jun 28, 2016 4:52 pm

Name: The Saboteur
Type: Legendary
Purpose: Damages one Attribute point of designated ship per hour. ( Whilst in players possession - Not in Mariner Is what I am referring to )
Target: Ship.
Duration: X ( X is turns max is 72 hours/72 turns )
Not Undercover.
50% of chance per failure a hour.

Cost: Due to the power of the card, it has to use a great amount of resources for this to be rare to make.
Gold Coins/Resource:
> 2,500,000 gold coins
>10,000 Food ( For the worms to feast on!)

Voodoo cards:
> 50 Sabotage - If it is over a 3 day period, chances are it would use such.
> 3 Black list ( If you want to cover a 3 day period )
> 20 Time Spiral - Takes time to get the worms to do such damage!

Pros:
> Does damage on a certain ship making it not too powerful, yet not too weak.
> Provides a alternate card for Sabotage ( Currently could do with adjusting in my opinion )
> Could not be thrown around, due to Voodoo cost, and resource.

Cons:
> Expensive to build.
> Would do heavy damage to players with 60 attribute Man of wars/Ship of the Lines ( Simple solution : Don't have them out )
> Only pay to plays could afford such!

Opinions are welcome!
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: The Saboteur ( Legendary )

Postby ChaIbaud » Wed Jun 29, 2016 6:14 am

Nervous Nelson wrote:Cons:
> Expensive to build.
> Would do heavy damage to players with 60 attribute Man of wars/Ship of the Lines ( Simple solution : Don't have them out )
> Only pay to plays could afford such!

Nervous Nelson wrote:> Only pay to plays could afford such!

Nervous Nelson wrote:> pay to plays

...
PM me any complaints (10M gold coin wire fee is mandatory).
User avatar
ChaIbaud
 
Posts: 1749
Joined: Fri Mar 11, 2016 9:24 pm
Location: United States of America

Re: The Saboteur ( Legendary )

Postby Grimrock Litless » Wed Jun 29, 2016 8:33 am

Even if its expensive to make, having it so powerful is still a problem.

One ship can be rendered useless in well, 50 hours or so.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: The Saboteur ( Legendary )

Postby Admiral Nelson » Wed Jun 29, 2016 12:10 pm

Guluere wrote:Even if its expensive to make, having it so powerful is still a problem.

One ship can be rendered useless in well, 50 hours or so.



But it can be removed by one serenity ;)
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: The Saboteur ( Legendary )

Postby ChaIbaud » Wed Jun 29, 2016 1:38 pm

I thought legendary voodoo couldn't be removed
PM me any complaints (10M gold coin wire fee is mandatory).
User avatar
ChaIbaud
 
Posts: 1749
Joined: Fri Mar 11, 2016 9:24 pm
Location: United States of America

Re: The Saboteur ( Legendary )

Postby Admiral Nelson » Wed Jun 29, 2016 1:39 pm

mister chalbooti wrote:I thought legendary voodoo couldn't be removed


Well, this one can. I am in charge here! :lol:
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am


Return to Disapproved Cards

cron