Whitcomb joshua wrote:plenty of other games like this are collapsing because there are no interactions. If you demand a minimum amount of interactions, those who like the game will always go beyond what is demanded, and people who just play 5min a day will do what is required, nothing more.
but the game will have a minimum amount of activity.
I don't say to oblige minimum 1000 plunderings a day ! i say that if we follow the idea of making the PG unique, a military navy will need bankers and traders, politicians will need bankers, military, ... and this will be a circle of interactions. Who wants to play alone in his corner will do it anyway, but other people who want to play the game "seriously" will play more by interactions. it won't harm anyome
This game has been going for years, and people have made the statement before that this game is dying, or will die if X doesn't happen or if Y happens it will die. But it's still not dead, despite the years and the folks claiming otherwise.
What games like this one have collapsed exactly? Mind sharing a few examples?
I disagree with forcing people to need others to do their role. That would make it to where if you can't find others to support you, then you're at a huge disadvantage, even more so then you would be now, or even worse that you simply can't do a certain play style without another player which is also something I disagree with.