What makes PG unique?

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Re: What makes PG unique?

Postby Anne_bonny » Tue Jul 30, 2019 2:32 am

Oh Dez... I've read the whole thread (and all others threads fyi) but to requote nearly every thing you have posted would be a waste of my time as you won't be able to comprehend the point being made anyway, and I believe a waste of everyone else's time. At the end of the day Dez your just not worth the effort.
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Re: What makes PG unique?

Postby Meliva » Tue Jul 30, 2019 2:42 am

Anne_bonny wrote:Oh Dez... I've read the whole thread (and all others threads fyi) but to requote nearly every thing you have posted would be a waste of my time as you won't be able to comprehend the point being made anyway, and I believe a waste of everyone else's time. At the end of the day Dez your just not worth the effort.


I mean he holds the record for most posts-so yeah going through them would be very time consuming. Stole that spot from him for a while but he took it back after some time :D.

But it's impressive you've read all the threads-even I haven't done that :D
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Re: What makes PG unique?

Postby DezNutz » Tue Jul 30, 2019 3:45 am

Anne_bonny wrote:Oh Dez... I've read the whole thread (and all others threads fyi) but to requote nearly every thing you have posted would be a waste of my time as you won't be able to comprehend the point being made anyway, and I believe a waste of everyone else's time. At the end of the day Dez your just not worth the effort.


Clearly a lie. If I wasn't worth the effort, you wouldn't have made the post.
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Re: What makes PG unique?

Postby Whitcomb The Feared » Wed Jul 31, 2019 5:20 pm

Dez i disagree with you. The game MUST putting some MINIMAL ACTIONS to induce a MINIMAL daily GAME. Or the game risks to crash.
As you see for RP, people don't make RP if it is not important ! so if you want RP you should induce it by giving some prizes to who makes good RP (voted by the people ie).
In browser games based on maths, people calculate everything. And will make only actions that are worthy, they won't play the "useless". it's true for vodoo, for plundering who you know you won't be able to, skirmishing who you know you won't beat, ... and so on.

And making the PG will oblige interactions. Cause the military navy will need funds from traders or bankers, so there will be needed communication. traders and bankers and ports will need defense and so will communicate, ... and so on.

This is a community game, a game based on the interaction within the community.
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Re: What makes PG unique?

Postby DezNutz » Wed Jul 31, 2019 5:32 pm

The game must?

The game gives you the tools to interact. The option to interact is on you, not the game. The game shouldn't force you to interact.


That's one of the best features of this game. Players can play as they wish. Interact as they wish. The game gives them the freedom to play with interaction or without it. No forced interactions, by the game.

As a community, I would like more interaction and activity from players within the forums and SLACK, but I am not going to force them to interact nor support a feature that forces them to do so.
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Re: What makes PG unique?

Postby Whitcomb The Feared » Wed Jul 31, 2019 6:28 pm

and i think it is wrong ... if the game doesn't induce basic actions, the game will collapse cause people won't interact. and i think it is sad. and i think your job will be "useless" if you don't oblige minimum actions and minimum interaction, people will just do what is worthy ! and the game will lose people cause it's boring cause there is nobody.
there are several games of clicks with NPCs and automatic trade, why this one doesn't want to go beyond all this ?
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Re: What makes PG unique?

Postby DezNutz » Wed Jul 31, 2019 7:17 pm

Whitcomb joshua wrote:and i think it is wrong ... if the game doesn't induce basic actions, the game will collapse cause people won't interact. and i think it is sad. and i think your job will be "useless" if you don't oblige minimum actions and minimum interaction, people will just do what is worthy ! and the game will lose people cause it's boring cause there is nobody.
there are several games of clicks with NPCs and automatic trade, why this one doesn't want to go beyond all this ?


It does go beyond this. The game however doesn't require you to go beyond this.
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Re: What makes PG unique?

Postby Meliva » Wed Jul 31, 2019 7:33 pm

yeah, honestly if you try to force interactions that will tend to have the opposite effect. I definitely think that forcing people into specific roles and into doing specific tasks will do more harm then good.

Plenty of folks are willing to interact with one another and move the game forward in different ways. Look at the nations on the map-they exist because people grouped together to take them. People won't just do the minimum required if they like the game. If they don't like the game forcing them to do things won't change anything. It will only hurt those who do like it.
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Re: What makes PG unique?

Postby Whitcomb The Feared » Wed Jul 31, 2019 8:21 pm

plenty of other games like this are collapsing because there are no interactions. If you demand a minimum amount of interactions, those who like the game will always go beyond what is demanded, and people who just play 5min a day will do what is required, nothing more.

but the game will have a minimum amount of activity.

I don't say to oblige minimum 1000 plunderings a day ! i say that if we follow the idea of making the PG unique, a military navy will need bankers and traders, politicians will need bankers, military, ... and this will be a circle of interactions. Who wants to play alone in his corner will do it anyway, but other people who want to play the game "seriously" will play more by interactions. it won't harm anyome
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Re: What makes PG unique?

Postby Meliva » Wed Jul 31, 2019 8:34 pm

Whitcomb joshua wrote:plenty of other games like this are collapsing because there are no interactions. If you demand a minimum amount of interactions, those who like the game will always go beyond what is demanded, and people who just play 5min a day will do what is required, nothing more.

but the game will have a minimum amount of activity.

I don't say to oblige minimum 1000 plunderings a day ! i say that if we follow the idea of making the PG unique, a military navy will need bankers and traders, politicians will need bankers, military, ... and this will be a circle of interactions. Who wants to play alone in his corner will do it anyway, but other people who want to play the game "seriously" will play more by interactions. it won't harm anyome


This game has been going for years, and people have made the statement before that this game is dying, or will die if X doesn't happen or if Y happens it will die. But it's still not dead, despite the years and the folks claiming otherwise.

What games like this one have collapsed exactly? Mind sharing a few examples?

I disagree with forcing people to need others to do their role. That would make it to where if you can't find others to support you, then you're at a huge disadvantage, even more so then you would be now, or even worse that you simply can't do a certain play style without another player which is also something I disagree with.
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