Get a guildmate or someone you trust to purchase it to clear the slot.
I have had to do this numerous times to free a slot.
Malachi Constant wrote:Get a guildmate or someone you trust to purchase it to clear the slot.
I have had to do this numerous times to free a slot.
DoS wrote:Redjack02 wrote:Can it be possible to cancel a ship sale on the players market ?
I think the manipulation is very obvious.
1. This removes the need of a Marina. Why store in a Marina and pay turns to dock when you can store it on the Ship Market and it doesn't cost turns nor the need for building stuff.
2. In a time of war, this would be used all too often. People don't wanna lose their capital fleet and decide drop them all at Ship Market until the war is over. Too much protection.
Maha wrote:DoS wrote:Redjack02 wrote:Can it be possible to cancel a ship sale on the players market ?
I think the manipulation is very obvious.
1. This removes the need of a Marina. Why store in a Marina and pay turns to dock when you can store it on the Ship Market and it doesn't cost turns nor the need for building stuff.
2. In a time of war, this would be used all too often. People don't wanna lose their capital fleet and decide drop them all at Ship Market until the war is over. Too much protection.
is it ever suggested to sell a ship put on the auction to the shipwright instead?
e.g. noob tries to sell howkers on the auction and fill up his slots. after a month he realises that howkers won't sell and he sells these howkers to the shipwright. (for those with shipwright buffs the worst case shipwright is chosen) this will prevent manipulation.
Danik wrote:IF sales cancellation were ever to be permitted, I think the best barrier to any manipulation is to make it so the ship in question cannot be returned to the seller, but must be sold direct to the ship-wright on the usual terms (70% of hull value) : in addition, a turns cost shoudl also be imposed as a administration fee, similar to the 3 turn cost to cancel a credits offer.
Danik wrote:Danik wrote:IF sales cancellation were ever to be permitted, I think the best barrier to any manipulation is to make it so the ship in question cannot be returned to the seller, but must be sold direct to the ship-wright on the usual terms (70% of hull value) : in addition, a turns cost shoudl also be imposed as a administration fee, similar to the 3 turn cost to cancel a credits offer.
Malachi Constant wrote:I've never stored war fleets or anything in market. I have put ships in that don't sell even at 1 credit and just sit there. Didn't realize I was running afoul of the rules in that sense.
Is there anyway to clear those non sellers out that are within the rules imposed to stop manipulation?