by Haron » Fri Dec 23, 2016 10:15 pm
Because combat is not, usually, profitable. With this change, stealing ships will be just another way to hurt a player and lose resources in the process. This is already possible in a lot of ways, but is seldom done (I guess Danik and LT are honorary exceptions, thank you both for the USA entertainment). If you want more conflicts, conflicts have to be profitable (I refer again to my suggestion "enhanced supply and demand"). Or necessary for some other reason (see for example "external political events").
This will cause LESS combat, not more, I believe. And I will have an even harder time convincing my team mates they should not just become large traders.
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