New Special trait SoL/MoW

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Re: New Special trait SoL/MoW

Postby Admiral Nelson » Fri Dec 23, 2016 6:18 pm

I am sorry sir, I disagree. Has JessyA agreed to this?

After all, he is the big boss - What he says, goes.

Charles Vane - it is alright for you,what is your voodoo chest on again?
Last edited by Admiral Nelson on Fri Dec 23, 2016 6:23 pm, edited 2 times in total.
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Re: New Special trait SoL/MoW

Postby Captain Jack » Fri Dec 23, 2016 6:22 pm

DoS wrote:I ask, why must there be more SoTLs/MoWs? In my opinion, in the olden days these ships were very valuable and rare. Not every half decent merchant should be sailing one.


They do not exist for the particular reason this suggestion resolves. Okay, for a long time we are having trouble to change the plunder mechanism. So okay, we will let you steal them as easy as you do now if this is what you want. But we should not allow you to get rid of them as fast.

There needs to be a solution now. Probably today. That's what I heard.
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Re: New Special trait SoL/MoW

Postby Admiral Nelson » Fri Dec 23, 2016 6:23 pm

You must be hearing off some right people... Obviously...
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Re: New Special trait SoL/MoW

Postby Haron » Fri Dec 23, 2016 6:24 pm

I agree with Avery.

Also, what MoWs and SoLs need is not more protection. They need more things they can be used for. Something that requires a strong fleet. Port attacks would we a very natural thing that would only be possible with strong ships, just make the port's "forts" immune to voodoo. If not port attacks, then something else.

Having said that, there are plenty of SoLs sailing even today. They DO have their use. I like the "weapons race" where fleet A is defeated by fleet B, fleet B is defeated by fleet C, fleet C is defeated by fleet D, and then fleet D is so valuable it is stolen through a voodoo attack. This makes fleet choice strategically important.
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Re: New Special trait SoL/MoW

Postby Donald Trump » Fri Dec 23, 2016 6:25 pm

For a long time, this community has been losing pirates.

Where did guilds like The Pirate Kings [PK] and even the old [ZomB] version go? I realize both don't pirate anymore. Or what about how inactive FoX has been in pirating? Instead of looking about how little SoTLs, what about how little pirates there are to take them?
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Re: New Special trait SoL/MoW

Postby Admiral Nelson » Fri Dec 23, 2016 6:25 pm

Apparently you don't know, CJ as I had said even the 'pirates' you class have the same points as I.
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Re: New Special trait SoL/MoW

Postby Captain Jack » Fri Dec 23, 2016 6:25 pm

John Avery wrote:I am sorry sir, I disagree. Has JessyA agreed to this?

After all, he is the big boss - What he says, goes.


I am sorry you disagree. As always, you could try giving an argument. You fail consistently lately at this. Normally I do not care but I do not want you to derail important development forums for your own fun.

So, now that your disagreement has more than sufficiently recorded, I can expect that your next post will actually add something to the conversation we are having here.

Let the rest matters,such as if JessyA agrees or who is the big boss to me.
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Re: New Special trait SoL/MoW

Postby Captain Jack » Fri Dec 23, 2016 6:26 pm

Haron wrote:I agree with Avery.

Also, what MoWs and SoLs need is not more protection. They need more things they can be used for. Something that requires a strong fleet. Port attacks would we a very natural thing that would only be possible with strong ships, just make the port's "forts" immune to voodoo. If not port attacks, then something else.

Having said that, there are plenty of SoLs sailing even today. They DO have their use. I like the "weapons race" where fleet A is defeated by fleet B, fleet B is defeated by fleet C, fleet C is defeated by fleet D, and then fleet D is so valuable it is stolen through a voodoo attack. This makes fleet choice strategically important.


There are not enough SoLs or MoWs. There is no concrete defense for anyone sleeping. There is no way for them to reclaim what they lost once the log in back.

They are not as strong when the owner sleeps as the damage cards take care of this.

Even if we use them for other things, still, the problem will remain.
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Re: New Special trait SoL/MoW

Postby Donald Trump » Fri Dec 23, 2016 6:27 pm

Haron wrote:I agree with Avery.

Also, what MoWs and SoLs need is not more protection. They need more things they can be used for. Something that requires a strong fleet. Port attacks would we a very natural thing that would only be possible with strong ships, just make the port's "forts" immune to voodoo. If not port attacks, then something else.

Having said that, there are plenty of SoLs sailing even today. They DO have their use. I like the "weapons race" where fleet A is defeated by fleet B, fleet B is defeated by fleet C, fleet C is defeated by fleet D, and then fleet D is so valuable it is stolen through a voodoo attack. This makes fleet choice strategically important.



I 100% agree. There needs to be more use for SoTLs and MoWs than plundering.

Not completely ruin the last shred pirates have when they defleet somebody.
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Re: New Special trait SoL/MoW

Postby Admiral Nelson » Fri Dec 23, 2016 6:28 pm

So, the points I have made do not count,the ones people are agreeing with me on?...
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