Pirate Flagship

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Re: Pirate Flagship

Postby Sebena » Tue Dec 20, 2016 3:41 am

That's true, ship speed class does have huge impact on results if they are set properly.

I am not sure about favorable winds and their effect on plunder but they affect ships and not fleets...
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Re: Pirate Flagship

Postby Donald Trump » Tue Dec 20, 2016 3:43 am

Wolfie wrote:That's true, ship speed class does have huge impact on results if they are set properly.

I am not sure about favorable winds and their effect on plunder but they affect ships and not fleets...



Wolfie, I am pretty sure it is coded to reduce the fleet arrival time variable instead of the slowest ship in the fleet's attribute variables. Because one is a hell lot easier than the other.
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Re: Pirate Flagship

Postby Sebena » Tue Dec 20, 2016 3:47 am

I don't know how it is coded but easiest and logical explanation for favorable winds not working in plunder is that plunder attack isn't considered movment so it stays unchanged. Which could be explained like you did but I still consider and I am preatty sure that FW affects ships making improvment to slowest ship in a fleet in percentage of acrive FW's
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Re: Pirate Flagship

Postby Stan Rogers » Tue Dec 20, 2016 3:49 am

I certainly won't argue the point. I base my theory on Fastest ship fires first so if 2 ships of equal type and power/att stack were to battle, would not the fleet with fav winds also active hit first ?
I am digging around to find the reference where it states fastest fleet fires first to re-evaluate my interpretation.
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Re: Pirate Flagship

Postby Sebena » Tue Dec 20, 2016 3:51 am

Maybe I don't know I am just guessing if it actually affects plunders I can see FW's sky rocketing in price and many players using them if they affect plunder
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Re: Pirate Flagship

Postby Stan Rogers » Tue Dec 20, 2016 4:13 am

Wolfie wrote:Maybe I don't know I am just guessing if it actually affects plunders I can see FW's sky rocketing in price and many players using them if they affect plunder


I don't think if FW's makes that big a diff to cause a spike if it does affect who fires first. Only in 2 equally matched ships at best would it make any difference.
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Re: Pirate Flagship

Postby Vane » Tue Dec 20, 2016 5:00 am

Image


New Proposal For Pirate Flagship



Construction:
* Constructed at shipwright
* Must be a pirate (Black Flag)
* Must have completed 500 pvp win mission
* Only one may be owned at any time
* Can sell back to shipwright for 70% of value

Cost to build: (Level 10 Cost = 5,875,000gc)
* 150 turns
* 250,000gc
* Wood: 800 / Iron: 600 / Tools: 250 / Cotton: 300

Max HP: 700
Speed: Very Fast
Cargo: 40
Crew: 150
Guns: 44


Bonuses:
* 10% More Plunder (Players Treasury)
* 5% Better Attack Roll (Stackable with Bless)
* 5% Better Defence Roll (Stackable with Drums of War)
* Benefits from Advanced Piracy Voodoo


If Plundered:
* Ship is removed
* Value of ship converted to gc and given to the attacker
* Attacker earns an achievement "Pirate Hunter" (If multiple ships plundered this could multiply ie. "Pirate Hunter x3, x4, ect.)


* Once lost or plundered the pirate may build another.
* Can not be commandeered.
* Can not be sold on the ship market.
* If a pirate joins a nation the ship is lost.
Last edited by Vane on Tue Dec 20, 2016 5:50 am, edited 3 times in total.
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Re: Pirate Flagship

Postby Donald Trump » Tue Dec 20, 2016 5:02 am

My opinion. It should be earned through an achievement like MoW is.
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Re: Pirate Flagship

Postby Vane » Tue Dec 20, 2016 5:06 am

DoS wrote:My opinion. It should be earned through an achievement like MoW is.


It doesn't compare to the strength of an MoW....

The idea is to create a ship specialized for plundering that is not super expensive... This still costs more than a Frigate, has just as much crew, has the same cannons as a Lrg Frig but much less HP. Moves quickly and earns a few extra coins...
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Re: Pirate Flagship

Postby Shadowood » Tue Dec 20, 2016 5:12 am

Charles Vane wrote:
Image


New Proposal For Pirate Flagship



Construction:
* Constructed at shipwright
* Must be a pirate (Black Flag)
* Must have completed 500 pvp win mission
* Only one may be owned at any time

Cost to build: (Level 10 Cost = 5,875,000gc)
* 150 turns
* 250,000gc
* Wood: 800 / Iron: 600 / Tools: 250 / Cotton: 300

Max HP: 700
Speed: Very Fast
Cargo: 40
Crew: 150
Guns: 44


Bonuses:
* 10% More Plunder (Players Treasury)
* 5% Better Attack Roll (Stackable with Bless)
* 5% Better Defence Roll (Stackable with Drums of War)
* Benefits from Advanced Piracy Voodoo


If Plundered:
* Ship is removed
* Value of ship converted to gc and given to the attacker
* Attacker earns an achievement "Pirate Hunter" (If multiple ships plundered this could multiply ie. "Pirate Hunter x3, x4, ect.)


* Once lost or plundered the pirate may build another.

+1.
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