That's true, ship speed class does have huge impact on results if they are set properly.
I am not sure about favorable winds and their effect on plunder but they affect ships and not fleets...
Wolfie wrote:That's true, ship speed class does have huge impact on results if they are set properly.
I am not sure about favorable winds and their effect on plunder but they affect ships and not fleets...
Wolfie wrote:Maybe I don't know I am just guessing if it actually affects plunders I can see FW's sky rocketing in price and many players using them if they affect plunder
DoS wrote:My opinion. It should be earned through an achievement like MoW is.
Charles Vane wrote:New Proposal For Pirate Flagship
Construction:
* Constructed at shipwright
* Must be a pirate (Black Flag)
* Must have completed 500 pvp win mission
* Only one may be owned at any time
Cost to build: (Level 10 Cost = 5,875,000gc)
* 150 turns
* 250,000gc
* Wood: 800 / Iron: 600 / Tools: 250 / Cotton: 300
Max HP: 700
Speed: Very Fast
Cargo: 40
Crew: 150
Guns: 44
Bonuses:
* 10% More Plunder (Players Treasury)
* 5% Better Attack Roll (Stackable with Bless)
* 5% Better Defence Roll (Stackable with Drums of War)
* Benefits from Advanced Piracy Voodoo
If Plundered:
* Ship is removed
* Value of ship converted to gc and given to the attacker
* Attacker earns an achievement "Pirate Hunter" (If multiple ships plundered this could multiply ie. "Pirate Hunter x3, x4, ect.)
* Once lost or plundered the pirate may build another.