Pirate Flagship

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Re: Pirate Flagship

Postby Most Lee Harmless » Thu Dec 08, 2016 3:59 pm

Would the benefits attached to this ship be transferable, if captured?

My concern would be, if not transferable, that having lost their flagship, they just nominate another : meanwhile, the attacker ends up with a bog-standard frigate which has taken considerably more power to capture than the prize they end up getting.

This would also mean a pirate isnt going to care too much if they do lose their flagship, they just chose another.

So, what limitations will there be to stop any relentless churning of flagships thru nomination, loss, nomination, loss.. and so on...
Last edited by Most Lee Harmless on Thu Dec 08, 2016 4:02 pm, edited 1 time in total.
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Re: Pirate Flagship

Postby Haron » Thu Dec 08, 2016 4:01 pm

I agree with your general idea of piracy, Vane. I just don't think a 50% increase in plunder value would tip the scales as much as some seem to think. Also, your plunder case lacks the downsides: Cost of voodoo and turns, danger causing counterattacks, and retaliation.

Anyway, to make such a ship something for True Pirates only, how about making it available only to players with more than 5000 plunder wins?
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Re: Pirate Flagship

Postby Haron » Thu Dec 08, 2016 4:06 pm

Re: Danik: How about if you lose it, you can't make a new one until you have gotten another 500 plunder wins?
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Re: Pirate Flagship

Postby Vane » Thu Dec 08, 2016 4:10 pm

Haron wrote:I agree with your general idea of piracy, Vane. I just don't think a 50% increase in plunder value would tip the scales as much as some seem to think. Also, your plunder case lacks the downsides: Cost of voodoo and turns, danger causing counterattacks, and retaliation.

Anyway, to make such a ship something for True Pirates only, how about making it available only to players with more than 5000 plunder wins?


Can do that with 2 HN's... turns are free ;). I won't give away anything else but it's not hard or costly to do... and that's just for gc.. ships require more voodoo but yield higher profits..
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Re: Pirate Flagship

Postby Most Lee Harmless » Thu Dec 08, 2016 4:13 pm

Haron wrote:Re: Danik: How about if you lose it, you can't make a new one until you have gotten another 500 plunder wins?


I like the basic idea : but there must be some cost of loss : this will create a ship superior to a large frigate, almost a sotl : thats a value between about 12mil and 15mil, I'd say : yet having captured it, the victor has a prize worth 5 mil, the pirate then chooses another frigate as their flagship and gets the bonus once again.

I dont see this as encouraging pirate-hunters, effectively having to defeat a near-sotl to gain a frigate.

So, there must be some make-weight in the balance to reward the hunter : there must be some restriction on the pirate just writing off the loss and carrying on with the next free upgrade.

I'd incline towards the ship's bonus being transferable : this would create a great incentive for both pirates and pirate-hunters to look to capture such flagships for their own use.

There is one thing can be done : the ship keeps its bonuses, but they only work if you fly the black flag : take citizenship and they are removed from the battle calculation ( simple 'if pirate flag/then do this' coding) : this leaves the ne wowner to be able to keep it until that rainy day, or sell it into the ship market.
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Re: Pirate Flagship

Postby Maha » Thu Dec 08, 2016 4:31 pm

Danik wrote:Would the benefits attached to this ship be transferable, if captured?

My concern would be, if not transferable, that having lost their flagship, they just nominate another : meanwhile, the attacker ends up with a bog-standard frigate which has taken considerably more power to capture than the prize they end up getting.

This would also mean a pirate isnt going to care too much if they do lose their flagship, they just chose another.

So, what limitations will there be to stop any relentless churning of flagships thru nomination, loss, nomination, loss.. and so on...

i think that the flagship has to return to be a normal ship otherwise the influx of these ships would be too great.

the replacement should get harder every time. it's bad morale to lose your flagship.

i like the idea of a entrance level; what about: 2000 pvp wins + ((1+flagships lost)*5000*pvp-wins%)?
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Re: Pirate Flagship

Postby Vane » Thu Dec 08, 2016 4:45 pm

With that formula you encourage a worse win ratio.

If you divide it by the win ratio it would work better.

Also 5000 is much to high.
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Re: Pirate Flagship

Postby Slindur » Thu Dec 08, 2016 4:46 pm

Maha wrote:
Danik wrote:Would the benefits attached to this ship be transferable, if captured?

My concern would be, if not transferable, that having lost their flagship, they just nominate another : meanwhile, the attacker ends up with a bog-standard frigate which has taken considerably more power to capture than the prize they end up getting.

This would also mean a pirate isnt going to care too much if they do lose their flagship, they just chose another.

So, what limitations will there be to stop any relentless churning of flagships thru nomination, loss, nomination, loss.. and so on...

i think that the flagship has to return to be a normal ship otherwise the influx of these ships would be too great.

the replacement should get harder every time. it's bad morale to lose your flagship.

i like the idea of a entrance level; what about: 2000 pvp wins + ((1+flagships lost)*5000*pvp-wins%)?


I like some ideas here, too. I think a period where you have to wait is good. If you add a cooldown time of 14 days, perhaps, then I think that would be good. What I think could be better is that you have to steal a frigate from someone that you can turn into a flagship. It has to be a plunder win and not just a commandeered frigate or tidal wave frigate. Then, there would be an option for you to turn that frigate into a flagship for some cost (gold bars maybe?). Then there are the boosts (whatever are determined) that are added to the ship.

I think that it would be good for the boosts to the flagships to be transferable, especially if you have to plunder win a frigate to be able to make it a flagship. That would be a limit to how many flagships are out there. While only people flying the pirate flag being able to have a flagship is another limit, I think that it is too limiting and is out of balance for the game (too big a bonus for pirates while any citizens of a nation get nothing). What about any pirates and people who a nation votes to have a "Letter of Marque" (max 5 per nation perhaps) are able to make a flagship after plundering a frigate instead?

Also, I like an entrance level, though Maha's formula is too high and punishes those with higher win rations. What about the start number for a pirate flagship is (2000 + (1 + # of flagships lost)*500. Starting flagship would be 2500 PVP wins, next flagship would be at least 3000 PVP wins.

Slindur


*Edited, I misread maha's equation and needed to revise.
Last edited by Slindur on Thu Dec 08, 2016 4:49 pm, edited 1 time in total.
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Re: Pirate Flagship

Postby Most Lee Harmless » Thu Dec 08, 2016 4:49 pm

I'd simplify it : you qualify for your first Flagship when you achieve 1500 pvp wins under the pirate flag : wins achieved under national flags do not count : so, no dropping flag to get the ship : you have to be pure pirate to get one : you have to keep the pirate flag : take citizenship and the bonuses are lost as is that flagship 'slot' : that is, if you then drop the nation flag and become pirate again, you dont get the ship bonuses back : they must be earned again. A second flagship slot would open at 3k wins, next at 6k wins : so, it just keeps doubling each time from the starting 1.5k wins point.
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Re: Pirate Flagship

Postby Shadowood » Thu Dec 08, 2016 4:50 pm

I see where Danik is coming from on the value of the ship. But if the ship retains its Flag Ship designation and its bonus' then eventually there will be quite a few of these ships roaming the seas. It would also cause a very tempting situation for some to "cheat" the system and lose these ships on purpose.

More thought is needed
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