John Avery wrote:Maha, not that I am saying your post is wrong but I find loosing ships at the top of hour to be irrelevant...
This is not a brag post but SSTG was and still is a fully established guild - They lost ships at the top of the hour, so really no guild is safe, no?
the loosing of ships over a prolonged time was the red flag that caught my attention. maybe i am naive but when the cost of replacing multiple trade fleets exceed the cost of voodoo removal or the gc upkeep through generosities than i wonder why the guild did not protect her members.
as an outsider i don't really know what went on, but it triggered my curiosity.
i fully agree that no ships are truly safe. and rightly so. a bit of anxiety/unease spices up the game. the idea that you outsmart others with your gameplay (using howker tails, sol's in tradefleets, fully armed lmm's, counter voodoo or whatever we do) makes us feel good. But no defense ever stood up to the fully motivated aggressor.
i read in a Tom Clancy novel a relevant quote: when you can see it, you can hit it, when you can hit it you can destroy it".
the most dangerous aggressors are those who are not lead by profit but by revenge or slighted ego. they're willing to harm and destroy at great personal cost. they're like the suicidal shooters in shopping malls or high schools.
imo a functioning guild is the opposite; the will to sacrifice resources and safety to guild members builds small communities. in RL the USA has done this twice towards Europe in the last century. but i fear that both the USA as Europe is moving away from this. "what's in for me?" seems to dominate over "what's good for us?"
in your Chronicles pirate Robers choose personal interest over the guild's one. i think that that was due to the size of the guild. it had grown beyond a manageable 'band of brothers'. Pirate Roberts justified his decision with "He did have Serenity's at the time but thought instead of helping, he would leave them to it to prove there "worthy" to the guild". What i read here between the lines (huge chance of being wrong here) is that 'the need to prove' came from not really knowing those guild members, they did not really belong to that small band of brothers.
The regret of pirate Roberts decision i sense a bit in Meliva's reaction as well; 'what if...'
the question really is what was left to save? did the sense of community, the sense to belong still exist in [TOR]?