corruption

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Re: corruption

Postby Francois le Clerc » Mon Jun 29, 2015 1:33 am

More jobs less money richer nations bigger corruption means RICHER PEOPLE WHOOOOOO!
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Re: corruption

Postby Roberts » Mon Jun 29, 2015 5:47 am

Talking about corruption i have a problem and a question
-Edited out by Captain Jack - 1 warning for trolling -
Question
If i had 20 trade fleets and cast 20 treasure fleets on them , then someone casts 2 hostile natives - Would the HNs be useless?
Last edited by Roberts on Mon Jun 29, 2015 4:37 pm, edited 2 times in total.
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Re: corruption

Postby R0nnie » Mon Jun 29, 2015 6:25 am

yes they'd be useless.
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Re: corruption

Postby Roberts » Mon Jun 29, 2015 6:37 am

R0nnie wrote:yes they'd be useless.


Ahhh ok , Thankkyyyouuuu :D
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Re: corruption

Postby Chepin » Mon Jun 29, 2015 6:53 am

:mrgreen:
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Re: corruption

Postby Francois le Clerc » Mon Jun 29, 2015 10:58 am

Sir Roberts wrote:Talking about corruption i have a problem and a question
Question
If i had 20 trade fleets and cast 20 treasure fleets on them , then someone casts 2 hostile natives - Would the HNs be useless?




They wouldn't be useless.
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Re: corruption

Postby Roberts » Mon Jun 29, 2015 11:21 am

Lets see a experienced player that has been here for possibly over 2 years... Against a broadcaster that has been here the best of 6 months.... Erm.. I think i believe R0nnie...
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Re: corruption

Postby Francois le Clerc » Mon Jun 29, 2015 11:51 am

Sir Roberts wrote:Lets see a experienced player that has been here for possibly over 2 years... Against a broadcaster that has been here the best of 6 months.... Erm.. I think i believe R0nnie...



6months weird lemme see

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Re: corruption

Postby Francois le Clerc » Mon Jun 29, 2015 11:55 am

Sir Roberts wrote:Talking about corruption i have a problem and a question
Question
If i had 20 trade fleets and cast 20 treasure fleets on them , then someone casts 2 hostile natives - Would the HNs be useless?

http://s2.piratesglory.com/cardshow.php?Qwd=./images/curses/images&Qif=Treasure%20Fleet.jpg&Qiv=name&Qis=FS
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Re: corruption

Postby Most Lee Harmless » Mon Jun 29, 2015 4:14 pm

Treasure Fleets are not immune to HN's or FoJ's : they just disregard danger gained from 'normal' port arrivals. That said, a cast of 2x HN's would have no immediate effect : whilst it would add 2 danger on arrival in port, the fleet itself doesnt gain anything from its travels so its total danger would be 2 and so would not be lit. It should then pause and wait for its danger to drop to 1 before moving off again. However, if not cleared, the HN's would continue to add danger on subsequent port arrivals : as TF's generally get used to allow sub-hour runs, its very likely that its next port arrival, unless an hour-turn intervenes to lose the one DP, will kick it over the 2 danger mark and light it as it hasn't had long enough to clear the HN-generated danger before adding another 2 points.

If really lucky with timing of cast relative to hour-turn and the journey length, a TF might avoid being lit for some time but the math will get it in the end as it cant lose the HN danger gained fast enough to stay ahead of the game because its purpose is to allow two or more port arrivals per hour. .
-1 : Move to archive.
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