It's been a long while since I thought about the Witch Hut feature... but I agree with most of what Dez said (quote below).
The part I disagree with is how it's built: I think it needs to be a building just like all the other buildings except with a max level of 10 (to allow expansion by adding more levels in the future when more legendary voodoo is added). It would be odd that a building doesn't use one of your Mansion's fields while all other buildings occupy a field. Here is how I would envision it based on Dez's idea:
It works like the Private Marina- you upgrade it with resources for more recipe slots. Instead of a "dock" button it would have a "research" button that allows you to choose one card for that slot and research it over the next 10 days (cost 1,000 gold bars?). The research can be hastened with turns or abandoned to research a different recipe. Each time a recipe is abandoned the slot is freed up for researching at the same price as before but the resources from the last recipe are used up.
When producing; only 1 card can be produced at a time and can't be hastened by turns. Once the "produce" button has been pressed on a researched voodoo recipe it will start producing one card and that recipe can't be abandoned but other recipes can be abandoned and re-researched.
I like the idea to have the Academy level speed up the researching of recipes.
-Captain D
DezNutz wrote:I'm more inclined to this for the Witch Hut:
- Level 1 Only
- Requires Mansion to be constructed but does not use any Hideout Space (Alleviates the need to have Mansions Expanded, but comes so at extra cost to build)
- Building Cost: 20k Wood, 20k Iron, 5k Tools, 20k Gold Bar, 150 Credits, 14 days (Debatable)
- Crafts only Legendary Voodoo.
- Can only craft recipes that you have learned.
- Can only learn (25% or 30%) of total available Legendary Recipes (rounded down)
- Each Recipe has a Learning Cost (150 Credits & 1000 GBs) and Time (10 days) (Cost & Time are debatable)
- Recipes can be Forgotten, but costs cannot be recovered.
- Forgotten recipes can be relearned at cost.
- Every time a recipe is Forgotten, it adds 5% to the base learning time for all recipes.
- Every Academy Level reduces recipe learning time by 2%.
- Can only Craft 1 Card at a time.
- Research and crafting can be done simultaneously.
- Research time can be hastened by turns.
- Crafting time cannot be hastened.
- Resources allocated for crafting are consumed instantly.
- Legendary Cards once crafted can be sold on the Card Market with a maximum starting price of 1 credit. (I like this idea from CJ that we used on Flagships, makes bidding actually competitive.)
- Legendary Cards are immune to Thieving Magpie. (Requires a Legendary version of Thieving Magpie to be stolen)