When a trader is lit up and plundered, everything is as it should be, of course. However, after the raid, the trader returns to look at the carnage, and wants to rebuild and restart his trading fleets. While restarting trade routes are easy enough, rebuilding the fleets is a cumbersome job which can take hours for huge traders. I therefore think we need a way to make it easier for huge traders to rebuild after they have been plundered.
I'm thinking along the lines of a new menu, "Rebuild after plunder". In this menu, you get two options: Add tails, and level up tails.
For "Add tails", you first get to select the fleets you want to add a tail to. Only fleets with 4 or fewer ships are shown here. Then you select all the fleets you want to add a tail to, and select a ship type for that tail (usually a howker or a cutter). Then it takes such ships that the trader has our of fleet, and adds as tails to the selected fleets. If he does not have enough of the selected tail ship type, only as many fleets as there were available ships gets filled, and a warning is given.
For "Level up tails" you select the fleets where a tail needs to be levelled up. This can be very many fleets, so there should be an easy way to select many fleets at once. Perhaps select all fleets starting with a certain letter, for instance. Or select "from this fleet to this fleet". When this is done, you set a level which you want the tail ships to be levelled to. The game then calculates a price for this, and you can select "OK" if you want to proceed. The tails are then levelled up. Also, the atts should be added according to a macro selected by the trader (for instance first sails, then hammocks, and so on).
I think this is necessary to keep the biggest traders trading. I do not mind that they lose a lot of gold and some ships when they are plundered, but I think it is bad for the game that they have to spend hours getting back in business after having been hit. No-one benefits from that.
(Edited Title name to fix misspelling. -Clockwork)