(Uncommon) Trench

In these forums you can:
a)Ask any questions about a specific voodoo curse. Something that is unclear maybe ?
b)Provide artwork for voodoo cards
c)Suggest a new voodoo card

(Uncommon) Trench

Postby Kyle Gunwale » Wed Nov 11, 2020 8:59 pm

Uncommon
Cost - 5 turns
Effect - 48 hours

Choose a fleet, if a ship in that fleet sinks, all other ships in the fleet lose a level
[[[ALTERNATE]]] Choose a fleet, if a ship in that fleet sinks, another random ship in that fleet loses a level


I think this would be a good alternative to Call Leviathan, but it makes you have to work for the level loss
Kyle Gunwale :cannon
Kyle Gunwale
 
Posts: 23
Joined: Thu Sep 17, 2020 9:20 pm
Location: The Bottom Deck of your Ship

Re: (Uncommon) Trench

Postby Leo the Conqueror » Wed Nov 11, 2020 9:05 pm

I'm a little confused about the "alternate" thing, but I think it's not a bad idea. This could give pirates a long needed buff. But... How long does the effect last? Forever? I think that would be a little OP and then there would be easy ways to get rid of it like disbanding the fleet.
A prison warden must be the very best at kung fu.
User avatar
Leo the Conqueror
 
Posts: 1287
Joined: Sun Apr 12, 2020 4:47 am
Location: Atop a skyscraper

Re: (Uncommon) Trench

Postby Kyle Gunwale » Wed Nov 11, 2020 9:10 pm

Señor Bigote wrote:I'm a little confused about the "alternate" thing, but I think it's not a bad idea. This could give pirates a long needed buff. But... How long does the effect last? Forever? I think that would be a little OP and then there would be easy ways to get rid of it like disbanding the fleet.


Well the alternate part is just a second version of the card in case people like that better than the first one.
The effect right now would last 2 days, maybe less if that seems fit. And maybe if this curse was affecting you and you tried to disband the fleet you'd get a message like "Your fleet is stuck in the water over a trench. It would be dangerous to move alone."
Kyle Gunwale :cannon
Kyle Gunwale
 
Posts: 23
Joined: Thu Sep 17, 2020 9:20 pm
Location: The Bottom Deck of your Ship

Re: (Uncommon) Trench

Postby Leo the Conqueror » Wed Nov 11, 2020 9:13 pm

The ability to prevent a fleet from disbanding is one thing. What you are suggesting would add that into the mix unintentionally.
A prison warden must be the very best at kung fu.
User avatar
Leo the Conqueror
 
Posts: 1287
Joined: Sun Apr 12, 2020 4:47 am
Location: Atop a skyscraper

Re: (Uncommon) Trench

Postby DezNutz » Mon Nov 16, 2020 10:07 pm

I'll wait for other input, but no.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7073
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: (Uncommon) Trench

Postby William Pitt » Mon Nov 16, 2020 10:37 pm

-1.
The absence of evidence is not evidence of absence.
User avatar
William Pitt
 
Posts: 803
Joined: Sun Apr 24, 2016 9:36 pm
Location: TAO HQ

Re: (Uncommon) Trench

Postby Meliva » Tue Nov 17, 2020 12:06 am

way too OP. So minus -1.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am


Return to Voodoo Curses Cards

cron