So I just spent a large amount of time collecting data from the game and sticking them into a spreadsheet to see if it really is as easy and unbalanced in traders favor and will gladly post the spread sheet if anyone wishes to see the raw data.
A few things I had to do to compare apples to apples since everyone has their own special sauce.
For all Tech calculations, all gold bars were converted to an average of $2100 GC. Tech costs lifted from University table. Ships base costs from market, ship upgrade costs and upkeep costs from shipwright. Officers costs based on average(ish) .
I assumed Pirates used 5 attack fleets
I assumed Traders had 5 attack fleets and 200 trade fleets.
Obviously there will be differences but i had to start somewhere and this seemed to be a good sample set.
All ships in fleets leveled to 10 except LMM's, since one only need upgrade to avg. lvl 5 to max sails and hammocks for trading.
I selected 3 power levels of each player type because of the costs associated with the different levels of player(s).
1. Pirate 1 - No tech, has (3) type 1 fleets and (2) type 2 fleets
2. Pirate 2 - w/tech, has (3) type 1 fleets and (2) type 2 fleets
3. Pirate 3 - w/tech and extra skirmish tech, has (3) type 1 fleets and (2) type 2 fleets
4. Trader 1 - w/tech, has (3) type 1 fleets, (2) type 2 fleets and (200) type 3 fleets
5. Trader 2 - w/tech and warehouse tech for party trades, has (3) type 1 fleets, (2) type 2 fleets and (200) type 3 fleets
6. Trader 3 - w/tech and warehouse tech for party trades, has (3) type 1 fleets, (2) type 2 fleets and (200) type 4 fleets with escorts.
Ship Fleet types and costs per fleet.
Type 1 - (1) Large Frigate, (2) Flag Galleons, (1) Sloop - Total costs with upgrades $20,650,290 - Maint p/day $4735
Type 2 - (3) SOTL, (1) Large Frigate, (1) Sloop - Total costs with upgrades $63,412,130 - Maint p/day $7320
Type 3 - (4) LMM , (1) Howker - Total costs with upgrades - $1,712,112 - Maint p/day $2990
Type 4 - (1) Flag Galleon, (3) LMM, (1) Howker - Total costs with upgrades $6,286,922 - Maint p/day $3690
I figured these were the minimum Techs each player would do.
Techs used:
1. Pirate 1 - no tech - cost to complete -$0
2. Pirate 2 - Gun powder, Metallurgy and Piracy maxed - Cost to complete $650,028,612
3. Pirate 3 - Gun powder, Metallurgy, Piracy and Skirmish Tactics - Cost to complete $895,309,385
4. Trader 1 - Officer Contracts, Gun Powder, Metallurgy - Cost to complete $680,542,551
5. Trader 2 - Officer Contracts, Gun Powder, Metallurgy, Storage Contracts - Cost to complete $750,829,043
6. Trader 3 - Officer Contracts, Gun Powder, Metallurgy, Storage Contracts, Spanish Galleons - Cost to complete $991,008,295
Officers Costs are an estimated average, i couldn't for the life of me remember where the price starts so i used a low ball starting point and then averaged costs
1. Pirates with 5 Battle Fleets - 25 Captains, 5 Admirals - Total estimated costs - $6,000,000
2. Traders with 5 Battle Fleets and 200 trade fleets - 1025 Captains, 205 Admirals, 200 Merchants - Total Estimated costs w/tech - $4,875,000,000
So like i said i had to compile a lot of data. One gaming school of thought is that the more invested (time, money, strategy) the higher the reward due to the higher investment. One school of thought may think that its a pirates game so no such rules of economics/game play need apply, however I would make the argument that no one should be able to wipe anyone in 24 hours for a few credits of voodoo IF they want the game to last and I think that is what CJ is alluding to here.
Here are the total invested IF all stated above are held true for the 6 different types of players in my little experiment.
1. Pirate 1 no tech - Total invested - $194,755,130 - daily upkeep - $28,845
2. Pirate 2 w/tech - Total Invested - $844,803,742 - daily upkeep - $28,845
3. Pirate 3 w/tech + Skirmish tech - Total invested -$1,090,084,515 - daily upkeep - $28,845
4. Trader 1 w/tech - Total invested - $6,086,740,081 - Daily upkeep $626,845
5. Trader 2 w/tech, warehouse tech for party trades - Total invested - $6,157,026,573 - Daily upkeep $626,845
6. Trader 3 w/tech, warehouse tech for party trades + escorts - Total invested - $7,312,167,825 - Daily upkeep $766,845
So if you think of the time and swag involved in game to get to be a "Trader 3", how easy do you really think traders have it? How easy should it be to steal what was built? How easy should it be to wipe it all away? Thats the problem here, take a complicated game and make it easy to destroy a few years work in a day and new people may just stop. Only a few of us are stubborn enough to stick around and even fewer of us to spend RL swag on a system so fragile which is why there are 11-14k players in a world of billions.
I for one would support any changes that make the game less fear of loosing it all while you sleep and more fun of ship to ship battles, port battles/blockades and a better voodoo balance that rewards in-game investment but still allows the new pirate to still take a bite.