Piracy Benefits Discussion

Any game related discussion can take place here. Examples: Discuss about how bad the merchant rates have been lately, how rich you have became by following this specific strategy which now needs to stop etc etc

Re: Piracy Benefits Discussion

Postby Shadowood » Thu Oct 01, 2020 9:39 pm

#1 - Flagship. This must come. I think we are going on 3 years since the first concept was introduced. I may be wrong.
#2 - ...... Flagship
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: Piracy Benefits Discussion

Postby Argo » Thu Oct 01, 2020 10:11 pm

I'm not against a pirate island but not as a permanent fixture. Id like to see pirates be able conquer a land for some hours rather than months or even days, run some missions in a set expiry time and then pack up and head on out until the opp arises to take another after smashing out some pirate stuff. idk how that would work - maybe a nominated group of pirates combing infl or similar..

The Pirates would have x amount of time to run their missions. If MISSIONS were completed by a registered ' attempter ' it would be considered a win a pirate could have on his achievements.
I would think the port would have to freeze for the (2-24)hours but when pirate takeover is over - everything just resumes as it were.

This could happen without too much disruption to the nation ( Im not sure of that-would it?) who, ideally, would pretty much just pick up where they left off when we arrived...Say 24 hours max is all pirates have to complete their missions and leave (obv details would need to be sorted out)
Piratey stuff. (Pirates know what that is) Only one port. Nation citizens have the right to do what they can in their power to stop the pirates creating a bit of biff and lively action.

Flagships - I fear I shall only be a skeleton at the wheel when this happens...

Get rid of the turn and plunder caps. :P and those alarms too!
Also a meanie-head
User avatar
Argo
 
Posts: 1394
Joined: Wed Nov 21, 2018 6:10 am

Re: Piracy Benefits Discussion

Postby DezNutz » Thu Oct 01, 2020 10:20 pm

Flagships is likely to be developed after CJ finishes Trade Routes Update.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Piracy Benefits Discussion

Postby not a pirate » Thu Oct 01, 2020 10:49 pm

My memory is quite rusty on that proposal, I do remember being in agreement with it even though it will not be having any major effect on me.

I know plantations and diplomacy and stipends everything were supposed to have a positive impact on the game, and for the most part they all did, but the fact that just an extra ship for Pirates has been pushed back despite overwhelmingly positive feedback is a bit depressing. I also acknowledge development labor availability is extremely limited and I would like to say I am appreciative of any update to the game- just feeling rather left out.
User avatar
not a pirate
 
Posts: 800
Joined: Fri Jun 03, 2016 2:54 am

Previous

Return to General Discussion