Lockreed wrote:DezNutz wrote:...
Bonus Skills - Pirate Only...
2) Fear the Black - Any fleet that attacks you gains 1 additional danger point per level (Max 6)
---- 6 Levels - Level 1 Exp is 3000
---- Each Level increase by standard 1.5x of previous level (Rounded Up)
...
5) Danger Reduction - Danger Reduction of target is reduced by 2 for each level. (18 Danger Reduction - 2xLevel#)
---- 5 Levels - Level 1 Exp is 4700
---- Each Level increases by standard 1.5x previous level (Rounded Up)
---- Reduction occurs prior to any voodoo effects such as Disfavor
I think fear the black should apply the danger after any voodoo effects as well
I also don't see why either skill could function like the rest of the skills - as in, 10 levels at 1/level each with the standard exp table. Good skills in the right hands, yes, but both are pirate-only limited which is a very real mitigation factor
Interesting thought on the Fear the Black. I don't know how it would apply though. From my understanding of the original suggestion on it, if I attack you and you have this skill, instead of gaining 6 danger, I would gain 6 danger + the added danger. The only voodoo that I know of that would effect this is, is Hostile Waters which would just be an additional +6.
First, just a piece of information, the total experience required to max out a single skill is 62,373. This is based on the standard 10 levels. As such, I used this number to qualify any skills that couldn't be built in the standard ten level format to still come close to this number using the standard 1.5x increase between levels. The difference in total experience required is less the 1%.
So for Fear the Black, the original suggestion skill was suggested to be capped at 6 danger. As we don't deal in fractional danger points, this was built out as a 6 levels and adjusted as such.
For Danger Reduction, the same principle applied. If you reduce the danger by a rate of 1 and kept the 10 levels, you could end up with an odd number. Odd numbers don't divide evenly which would create a problem with Disfavor which halves the danger drop. As a result, I configured it so the reduction always retains an even number.