Ahoy Mateys!
This suggestion stems from a previous suggestion/discussion on credits and specifically defines the changes to be made.
Link: Credits strength/subdivision
Change to be Made:
Credits and Credit Costs/Expenditures will be increased by a factor of 10.
Credit Exchange (including banker's credit offers) gold coin cost will be correspondingly reduced by a factor of 10.
What this means...
If you have 100 Credits, your number of Credits will be increased by a factor of 10 and thus you will have 1000 Credits.
If a ship on the Ship Market is being sold at 1 Credit, it will be updated to 10 Credits.
The cost of 50 turns for 4 credits will now cost 40 credits.
If you are selling 10 credits on the market/bank, the amount will be updated to 100 credits.
If the gc cost of a single Credit is 250k, the cost will be reduced to 25k.
This would apply across the board for any and all existing credits, expenditures, and future credit purchases, regardless if specifically listed within.
Why....
This specifically allows for a better dynamic on the ship and voodoo card markets, so cards and ships that would normally not be worth a single credit to be sold as such.
This should alleviate in most circumstances fractional or decimal values for voodoo cards and ship attribute credit averages.