Official List of Demands Redesign

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Re: Official List of Demands Redesign

Postby Sebena » Tue Jan 29, 2019 4:04 pm

Still it doesn't take from this tactic single thing. It is like enhancing witch doctor play and we all agreed that witch doctor play harms game more than it improves it
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Re: Official List of Demands Redesign

Postby DezNutz » Tue Jan 29, 2019 4:21 pm

Wolfie wrote:Still it doesn't take from this tactic single thing. It is like enhancing witch doctor play and we all agreed that witch doctor play harms game more than it improves it


I guess a fair point.

What about making OLoD steal a random amount of resources (1-5%) from warehouse stock that isn't visible on the resource market?
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Re: Official List of Demands Redesign

Postby Sebena » Tue Jan 29, 2019 4:33 pm

DezNutz wrote:
Wolfie wrote:Still it doesn't take from this tactic single thing. It is like enhancing witch doctor play and we all agreed that witch doctor play harms game more than it improves it


I guess a fair point.

What about making OLoD steal a random amount of resources (1-5%) from warehouse stock that isn't visible on the resource market?


I am not aggainst stealling I am just aggainst making it NoPirate card. Because then again person with black flag doesn't need any ships it can cast this cards and just keep selling stolen goods to market. I see more damage to the game than gain even if it is rare card. I am all for redesign of the card but with all the new things redesign shouldn't improve abuse of them
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Re: Official List of Demands Redesign

Postby sXs » Wed Jan 30, 2019 10:42 pm

I understand the reasoning, but disagree with the idea it is obsolete as is. Underutilized yes, but can be very useful for specific things.
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Re: Official List of Demands Redesign

Postby SilverShadow » Thu Jan 31, 2019 5:17 am

Captain Jack wrote:
The NoPirate logic is simple. There are many arguments that I can use here, but I will limit to the top ones. It gives a perk to the pirate to use this card without worrying about the same type of retaliation. Also, 250 (or 500 at max) can be quite the damage for a pirate but not for a trader. Lastly, we see few pirates in the waters. The main reason is that it pays more to be a privateer. Pirates need perks in such parts to balance the bonuses nations give. If this NoPirate flag is going to help more people to willingly carry the black, I see it as a small price to be paid.


+1

I think this is all we need to change. I take back my opinion on steal effect. I don't care either way about that. Make it a very small percent if we also make that change.
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Re: Official List of Demands Redesign

Postby Dmanwuzhere » Thu Jan 31, 2019 6:34 am

this card takes away the reason for utilizing gold bars as a backbone and further impedes the profit timeline on the gs as an investment not like it needs further delay added to it.

it could easily target goods not listed for sale as has been mentioned and in addition could target any not listed or keep the 1 percent on gbs as it was

but to go this suggested route is goofy 600 turn max is 100 casts and well worth utilizing without a war as every war i have been has never been influenced by gold bars nor was it an objective my guild mates may have been lazy or keeping me out of the loop but i missed the ok guys lets steal more gbs than those fookers over there posts
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Re: Official List of Demands Redesign

Postby Dejanira » Fri Feb 01, 2019 2:15 pm

Captain Jack wrote:I am willing to discuss different ideas of the cards. Perhaps Grimrock is right and we should get rid of it. At this case, we need to simply change the functionality as we want to keep both the name and artwork.


Then, lets the card stay but with a different effect.
Change it to Uncommon and make it similar to Blacklist.

Cost 2+X
Target Player cannot manually enter any resource market, not for selling and not for buying, for X hours.

This way trade routes would still buy and sell, but the effect would prevent blacklisted players to quickly put on market a bullion of goods.
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Re: Official List of Demands Redesign

Postby DezNutz » Tue Jul 21, 2020 12:10 am

Bumping for continued discussion.
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Re: Official List of Demands Redesign

Postby DezNutz » Tue Jul 21, 2020 12:15 am

Here is a thought.

Card could be used to steal GBs that have been allotted to plantation improvements.
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Re: Official List of Demands Redesign

Postby PFH » Fri Jul 24, 2020 1:10 pm

Not a bad thought

But for a warehouse to be untouchable, would make using a bank pointless. Pirates use gold bars to store gold without spending valuable turns and in turn can produce gc on hand with no turns. Loss of some gold is guaranteed due to fluctuation of worth of GBs but it should never be untouchable. Banks can be affected, but not easily targetted. Your warehouse currently is untouchable.

Why not separate market warehouse from storage warehouse? You move whatever goods you wish to sell into market warehouse and your storage warehouse is the target for OLOD.

To prevent exploiting this, why not have it where once you move stuff to market warehouse, it cant be taken out, only changed prices.

I see this as an easy option to bring OLOD back safely.

Additionally, we could update it with nopirate if its still up for discussion, to prevent pirates from being hit.
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