not a pirate wrote:Ah yes, a true Soviet mindset. Why care for the workers when you can simply replace them?
So what comrade. You don't ask what state can give you, you ask what you can give to the state. Remember state is your mother
not a pirate wrote:Ah yes, a true Soviet mindset. Why care for the workers when you can simply replace them?
DezNutz wrote:Whitcomb The Feared wrote:instead of revealing the formulas, could there be an hint next to the health or happiness
Ex. Healthy ... their health is increasing / or their health is decreasing.
Happiness - Walking on clouds - their happiness is stagnant (so you don't touch the plantation anymore)
Happiness - Walking on clouds - their happiness starts decreasing (so you need to increase meals or decrease hours of work)
Because now i have happiness at 97% and i want 100% but nothing happens if i increase meals. And if i increase working hours to 7-8 their happiness decrease but at 4 hours it is nothing ! i mean in real life slaves worked many many hours, not 4 a day.
Just some hints to understand how happiness or experience or health is changing. And if you don't want that people try to exactly guess the formulas by testing, you can make that the hint changes after some hours from the change of the work hours or the change of meals.
There are clues. Hover your mouse over the building image on Plantation Infrastructure screen. They will tell you what effects each building has. For example, recreation areas increase happiness.
Whitcomb The Feared wrote:DezNutz wrote:Whitcomb The Feared wrote:instead of revealing the formulas, could there be an hint next to the health or happiness
Ex. Healthy ... their health is increasing / or their health is decreasing.
Happiness - Walking on clouds - their happiness is stagnant (so you don't touch the plantation anymore)
Happiness - Walking on clouds - their happiness starts decreasing (so you need to increase meals or decrease hours of work)
Because now i have happiness at 97% and i want 100% but nothing happens if i increase meals. And if i increase working hours to 7-8 their happiness decrease but at 4 hours it is nothing ! i mean in real life slaves worked many many hours, not 4 a day.
Just some hints to understand how happiness or experience or health is changing. And if you don't want that people try to exactly guess the formulas by testing, you can make that the hint changes after some hours from the change of the work hours or the change of meals.
There are clues. Hover your mouse over the building image on Plantation Infrastructure screen. They will tell you what effects each building has. For example, recreation areas increase happiness.
i didn't mean on buildings. Buildings are quite clear on what they do. I meant near meals and hours of work.
When i started the plantation i thought that 15 hours were ok. then they told me to put 3 hours (which i think it is not realistic at all ... why 3 ? how can someone imagine that 3 will make them happier and why not 5 or 10 ?). Then i raise at 8 hours and they lose happiness very fast. just a clue near the amount of hours and the meals to explain if happines will increase soon or decrease and same for health and experience. no ?
just a little explanation.
Whitcomb The Feared wrote:I am following the distribution advised by some veterans. I let the happines raising till 100% but whenever i increase working hours from 4 to more... happiness decrease
So i don't know what to do
Stan Rogers wrote:Can your Plantation workers that has gained experience be moved to a new plant location and teach the new workers ?
I think the answer is no but, will it be possible in the future?
Stan Rogers wrote:Whitcomb The Feared wrote:I am following the distribution advised by some veterans. I let the happines raising till 100% but whenever i increase working hours from 4 to more... happiness decrease
So i don't know what to do
Increase your recreation bldg quality or the acreage allotted to recreation. . If they get tired, better their houses. If they get unhealthy, increase kitchen quality. That said, all buildings affect all the metrics of a worker to greater or lesser degree's depending on the metric sought after. You are not going to get a good 8-10 hours work out of workers that live in tents and eat in open fields. That is reserved for the workers who have warm dry beds and healthy meals.
Same thing for happiness... too much work and not enough play makes workers unhappy but the better the rec facilities are, the more work they can do and remain content
Stan Rogers wrote:Whitcomb The Feared wrote:I am following the distribution advised by some veterans. I let the happines raising till 100% but whenever i increase working hours from 4 to more... happiness decrease
So i don't know what to do
Increase your recreation bldg quality or the acreage allotted to recreation. . If they get tired, better their houses. If they get unhealthy, increase kitchen quality. That said, all buildings affect all the metrics of a worker to greater or lesser degree's depending on the metric sought after. You are not going to get a good 8-10 hours work out of workers that live in tents and eat in open fields. That is reserved for the workers who have warm dry beds and healthy meals.
Same thing for happiness... too much work and not enough play makes workers unhappy but the better the rec facilities are, the more work they can do and remain content