Fishing Ship - Dogger (Medium)

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Re: [Review] Fishing Ship - Dogger

Postby The Lamb » Tue Sep 10, 2019 2:20 pm

I think its a great idea to have specific fishing boats, but if your looking to make an industry out of it. If we ever get to a point of considering port happiness, fishing produces fish and maybe that could play not only into food stocks (since they are substitute goods), but maybe they can play a role in demand for port happiness.

Also, of coarse pirates should have their own special ship with special perks sadly :D
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Re: [Review] Fishing Ship - Dogger

Postby sXs » Wed Sep 11, 2019 1:56 am

DezNutz wrote:Original Discussion can be found here.

Step 3 of the Fishing Tweaks Discussion.

Fishing Tweaks Topic wrote:Step 3:

When: Futurely, scheduled after Academy Hideout Building
What: New special fishing ship called Dogger.

Characteristics:
15 crew members, 100 cargo, no cannons, 12.500 base cost, material cost a little higher than fluyt, low HP, +20 Fishing Production bonus, ship speed similar to howker.
Which means that with proposed formula, this ship will produce 43 crates per hour or 1032 crates per day or 10,320 gold coins per day (51.6k per fleet).

Why: Adds specialization to fishing with better output for those who choose it.


I seriously do not understand this suggestion as it sits. Fishing is fishing.... no matter what ship you do it from. To create a specialized ship for fishing is ridiculous unless you rework the entire game mechanic. Simply adding a ship for fishing does nothing to enhance

It does not "Adds specialization to fishing with better output for those who choose it". You are basically creating a LMM. 100 cargo plus 20 for fishing production.

Also, none of the original thread really adds anything to fishing. It talks of a researchable tech, but there are no benefits given to research. original thread

"Why: It eliminates the cheap ships fishing vessels issue." How is this an issue? If you can steal a SOTL with a sloop why can't you fish from a Hawker or a MoW for that matter.

Nothing in this is needed or makes any sense. If cheap fishing ships are an issue then why create a different cheap fishing ship?

As I stated before, if fishing needs to be addressed as a game path then go all out like plantations.

1. Add a fish market in ports.
2. Add fish buyers or merchants.(Port buildings) Make fish available to sell in all ports price based on market pressures.
3. Different varieties of fish can be found in different parts of the seas of Avonmora. Each variety of fish can sell for different prices in the market
Example. Yellowfin Tuna off the coasts of Prote, Black Marlin off the coasts of Kanoni. Lobster in Aiora.
There could be avariety of factors involved similar to treasure hunting. Variety found could be relative to the amount of time or turns
invested.
In this aspect, experience could come into play. Fishing captains could gain experience. The more experience the captains has the
quicker he fills the boat
3. Add Port Marinas. In order to sell your wares in a particular port you must pay mooring fees.(Similar to plantation Operating permission but on a much lower price point.
4. All fishing fleets add moniker of F/V before the name to identify them.
5. Researchable techs. "Long-line(fish species specific), Lobsterman(same)....etc


It just seems to me this is adding something to simply add something. No real vision or real destination involved in this suggestion at all. Let's add this shiny new thing simply because it is a shiny new thing. After a short time, the shiny new thing is exactly the same as the worn useless old thing. The only thing accomplished is a waste of development time.

So still a -1 for Dogger, and a -1 for the original fishing suggestion as written. Add to it and make it worthwhile then i can change my mind.
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Re: [Review] Fishing Ship - Dogger

Postby sXs » Wed Sep 11, 2019 2:39 am

Captain Jack wrote:Following the earlier discussion, this is our final proposal on the matter:

Step 1: COMPLETED

When: Immediate (as soon as possible)
What: Fishing formula change to: Ship Crew/5 + Ship Cargo/5 - Cannons per hour
Why: It eliminates the cheap ships fishing vessels issue.




Seriously....... from the very original post
Captain Jack wrote:Why: It eliminates the cheap ships fishing vessels issue.



Eliminates the cheap ships fishing issue by changing the formula and then creating a shiny new cheap ship fishing vessel.........
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Re: [Review] Fishing Ship - Dogger

Postby Most Lee Harmless » Wed Sep 11, 2019 2:47 am

Why not make the pirate flagship the only one that can fish and it gets double port price per cod landed.
-1 : Move to archive.
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Re: [Review] Fishing Ship - Dogger

Postby sXs » Wed Sep 11, 2019 2:55 am

Image
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Re: [Review] Fishing Ship - Dogger

Postby PFH » Wed Sep 11, 2019 3:46 am

:D :D :D
Evil Teddy Bear :P
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