Trading/Shipping Companies

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Re: Trading/Shipping Companies

Postby Whitcomb The Feared » Mon Aug 26, 2019 10:25 pm

ahh ok defining merchant captains and war captains would be cool too.
it's easy to affext so many ships overall because some people have so many ships :D and sometimes even ultra maximized and ultra powerful. it's why the gap veteran-newborn needs to stay stable or if we add new stuff that will permit veterans to make many more ships very fast ... it will be a problem. i saw that captain da vinci made 100 ships in the time i made 20. so he increases really fast, and for a newborn it is really a problem to see that even by playing, others go even more faster than you and you won't be able to reach that level
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Re: Trading/Shipping Companies

Postby Magnus the red » Mon Aug 26, 2019 11:25 pm

what does 100 more trade fleets do in war? it provides more targets for your enemy I made 10mil gold yesterday with 5 ships you can make tons of gold all you have to do is think and be smart and you can make money
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Re: Trading/Shipping Companies

Postby The Lamb » Mon Aug 26, 2019 11:58 pm

He is right Whit. More trade fleets mean less attacking individual traders, more options. I disagree with one part of your statement. Its not supposed to be equal. New players should have a hard time catching up. There are people here that have been playing for years. They should be able to make 100 ships to your 10, otherwise its not a game its a communism simulator, and that is the ultimate gold sink. AOC is that you ?lol jk

It should give you something to push for. You as a noob can absolutely attack the trade fleets of any veteran player with no problem, the problem is attacking their attack fleets, but once again they have put in the time and money to research the techs.

Is it unfair when a few veterans go after a noobs, of coarse it is, and the majority of us active players frown on that because we want more people to spend a long enough time to get hooked and keep playing. :beer
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Re: Trading/Shipping Companies

Postby DezNutz » Tue Aug 27, 2019 12:06 am

El Draque wrote:He is right Whit. More trade fleets mean less attacking individual traders, more options. I disagree with one part of your statement. Its not supposed to be equal. New players should have a hard time catching up. There are people here that have been playing for years. They should be able to make 100 ships to your 10, otherwise its not a game its a communism simulator, and that is the ultimate gold sink. AOC is that you ?lol jk

It should give you something to push for. You as a noob can absolutely attack the trade fleets of any veteran player with no problem, the problem is attacking their attack fleets, but once again they have put in the time and money to research the techs.

Is it unfair when a few veterans go after a noobs, of coarse it is, and the majority of us active players frown on that because we want more people to spend a long enough time to get hooked and keep playing. :beer


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Re: Trading/Shipping Companies

Postby Whitcomb The Feared » Wed Aug 28, 2019 7:32 pm

i think you both misunderstood my point, El Draque and Magnus the Red.

Magnus, what i meant is that in every game, a newborn goes faster cause he makes cheap ships, a veteran goes slowly but has huge ships. till the newborn reaches more or less the stage of the veteran wheb both have huge and powerful ships. But here it's a bit the opposite, captain da vinci made in the same time 100 ships for sure more powerful than my 20 i produced. So as a newborn, i can't expect to reach the level of a veteran if they also increase the gap :) i don't say to stop veterans, just to give more realistic opportunities to newborns.
For example the concept of siege that could be linked afterwards with the Fort feature. X fleets merging to attack other fleets.

For example i have 5 friends and we are all newborns, we merge our fleet with 5 sloops each together and we have 25 sloops all together in the port XY, and there we attack a fleet with 5 ships of the line and we plunder it ! of course we will have huge damages, but this will permit to play in squads and to winning. By being more active, more coordinated, ... a newborn can win. While at the moment, in 1vs1 a newborn loses at 99% against a stronger one. And i am not complaining that i lose ! it's normal :) just that i don't see other possibility than focusing more on trading ... and in the last day of trade i login less frequently and at the end i play only twice a day, sad for a community game, cause my trade fleets go automatically on the best routes i calculated.

I really wanted to be more aggressive, but my experience here is quite complicated ... i skirmish merchant fleets and usually i loot 10k, then 99% of the times there is a fleet of 5 sotl parked in every port which will plunder me and steal 30k ... so technically i always lose money whenever i skirmish, and i can't hide me outside the map :D there is always someone plundering me. Again, i don't complain ! just that i am almost forced to focus on trading than on plundering cause i need to save my money !


El Draque, i never said to make the game communist ! And more trade fleets doesn't necessary mean that you receive fewer attacks. From what i heard from some guild mates, there are some "untouchable" fleets cause nobody wants some problems, so the point is that some fleets plunder everything beyond 2 of danger and even if they increase a lot their danger, nobody plunder them. So the point is that we risk that if i got plundered, i can only pray not to be attacked the next time :) i have no other tool to protect me ! and this is the disappointment, that instead of making the game more intersting and inducing people in finding solutions at skirmish, here i see a concept of trade company where a veteran will manage other people fleets (or directly a totally new fleet) and afterwards provide profits back to the shareholders :D so at the end i don'^t even have to buy my own ships, i make only a few and if the CEO is plundered i don't care, until he gives me my profit ! and this will induce in a decrease of merchant fleets. so the opposite of what you would like to see.
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Re: Trading/Shipping Companies

Postby Most Lee Harmless » Thu Aug 29, 2019 4:30 am

Skirmish has its faults : the plunder take is low as the attack cost is also low. You can improve your plunder take considerably by investing in the piracy tech. I make more from that than from actual plunder a lot of the time I hit. It also boosts the amount you can collect in scraps from your opponents lost levels. Follow the rule of 3 : 3 attacks = 18 danger. 1 defence will always clean off 18 danger so try and keep your danger matched to that multiple (excluding hostile voodoo casts which can manipulate danger gain/loss). If your fleet gets hit with only 6 or 12 danger on it, you have effectively thrown away 1 or 2 free hits. And your profit.
Consider the size of your purse : carrying too much is as wasteful as carrying too little is risky.
I like that there are big fleets around to wash down danger gains : use them to keep your fleets at less risk of multiple hits and potential loss.
Just to give an idea of what can be done : piracy lvl20 will give you a 70k bonus on every victory. It will boost the take from scraps. I collected over 1.6mil in one hit the other week that way. From one of those big traders with lots of ships you think are so far ahead. Having lots of ships carry the danger that every lost battle loses a level on the tail ship. Smart pirates know thats where the riches lie.
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Re: Trading/Shipping Companies

Postby The Lamb » Thu Aug 29, 2019 5:34 am

+1 Danik

Whit, he is right and so are you. I would say about 97% of the players here follow a code, a few unwritten rules. Pirates are given a bit more latitude because they are pirates after all :beer

First, don't skirmish a single person more than three times a day, more than that can be considered an act of war and you get what you get if you do.

The plunder boards are fair game. Hit anyone as many times as you like on the boards. Like i said most people act honorably when on the boards and know why you are hitting them. and like danik said, keep each fleet to 18 danger... if your gonna get hit, may as well make as much GC as possible for the hit.

Lastly, if you cast voodoo on people, expect to get casted back on. Once again, most people are honorable in the exchange, while some use it as a trap, your a gamer, you know all the setups and baits :). You just have to figure out who is doing what and for what reason.

So this is why i say the more ships on the seas the better. I still think adding a company model to guilds may allow for this without the need to remodel a large chuck of the game.
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Re: Trading/Shipping Companies

Postby PFH » Sat Aug 31, 2019 2:50 am

ATC could truly be ATC. Id like to see them be a major mercantile group that outsmarts TUDOR :) ole CDV would be running that show well.
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Re: Trading/Shipping Companies

Postby Mack » Sun Sep 01, 2019 1:36 pm

nice, i wonder if battle is ever going to get exiciting

shipping tycoon eh!
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