Clockwork wrote:I would like to use the pirates glory logo on a tshirt. I can send you the picture in slack as it would be easiest there.
May i have permission to make such tshirt?
You may use the logo for personal usage (ie, mousepads,t-shirts etc). You will find the logo here: https://www.piratesglory.com/press.php
If you want to use it for commercial usage, message me in-game. For years I wanted to use an online service to create some merchandize for the game in order to present/reward longstanding players (during Christmas actually). Perhaps I will find the time to do so during this Christmas.
Dmanwuzhere wrote:is it true as suzy stated that he and meliva are tasked with choosing which newbs to run off and which ones to keep and if so why would the pr guy be tasked with running people off?
he hasnt added enough to be a true pr guy imo but why are those two the arbiters of who can play the game and who cant as they come in?
i didnt notice it in the list of duties you posted in the other topic so i figured i would ask you here so i dont have to rely on rumours
Who suzy is? What do you mean choosing newbs to run off? From what I get, you refer to Clockwork and something that I have no knowledge of. Here is one general answer:
The role of every player administrator is described here: viewtopic.php?f=2&t=4883
If anyone asks for something different or something that falls outside their area, he is to be reported directly to me. At worst case scenario, you will be wrong and you will be provided with information from first hand. At best case scenario, this will act as a way to ensure that player chosen admin are carrying out their tasks as they are supposed to do.
Stan Rogers wrote:CJ... What would you consider to be the next semi-major improvement or direction in which you would like to see in PG development ?
If the dev team could have a little more focus on ideas brought forth by the player base that aligned with your vision of the game direction, they could start compiling those ideas to assist in things that will help you in getting the finer details worked out.
Hey Stan, I will answer this question later today with an announcement as I have a lot of things to say here.
Edwardteach wrote:Hi CJ,
Teach here. Just doing some follow up on some game upgrades that were hot topics in the forums a few months ago.
There was a lot of excitement about two proposed (and approved if I'm not mistaken) improvements.
They were Winds and Wind Direction as it would effect trade routes and possibly PVP battles.
The other was Port Fortifications, and the ability of fleets to attack a port, and Blockades of Ports.
Just wondering if those improvements were still moving forward, and if so, when might we hope to see them?
Thanks for designing the game that we all enjoy so much.
Sincerely,
Ed
Same here, your question answer will be included in the announcement.
Argo wrote:Ahoy CJ..
Just for an idea..Many games have a spin the wheel feature at daily login.
Just for added fun, PG could have a 'Spin the Helm" and offer coin, voodoo cards, turns, fame etc...
Do you think something like this would be good/viable?
Although Feniks and dman already gave some insight, let me reply a bit more in-depth to this.
This is a different version of what we have in voodoo chests (You can get up to 4/day - or more if you have friends sending chests to you). You need to also consider the impact that such freebies have in the game economy. Our game economy is very dependable on what other players have. In this way, we need to be very careful, especially when we speak about gold coins. Gold coins in general, is the hardest to "buy" or "get for free". Because the way the game is designed, the gold coins in circulation are what eventually balances the gap between newcomers and veterans. However, such coins must come from the pockets of other players and not out of thin air. This also touches the game funding method as credits are designed to shorten the gap of newcomers versus veterans.
Another important element is that whichever thing we add in the game, is not added just to offer yet another thing. We actually should not add but incorporate (I hope I am using the word correctly). What I mean, is that every feature should be tied to something else in the game in order to expand it. In this way, we create an in-depth game where the winner is not defined by the click-click-win tactic that many other games use.
So, I am not against such ideas. We only have some prerequisites, and as I explained above, prerequisites for Freebies can be a bit more complicated. Feel free to create your own idea and put it in the suggestions thread and we will continue from there.