Spending Hostility Points

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Spending Hostility Points

Postby Grimrock Litless » Wed Aug 07, 2019 10:41 am

Dukes or higher can start a vote against a person if their Hostilities are too high. For example. If a person has 5000+ Hostility against my country, I can start a vote against them, removing 5000 of that hostility exchange for an active against them if it passes. (If the Hostility drop below any cost during the vote, it still passes, and the target loses what hostility below that value was) There will be multiple different actives but the target can't join my country during any active. (Can't have multiple active at the same time)

Examples of actives.
Market Acts
Target has increased 100% cost when buying goods from any port from my country.
Duration : 30 Days
Cost : 5000 Hostility

Police Force
Target gain +5 danger when his fleet enters my country's port.
Duration : 7 Days
Cost : 10000 Hostility

Etc.

Along with some more idea of votes duke or higher can start for or against an individual.

Acts Against Us
Target gains 2500 Hostility for my country instantly if this passes. (Cooldown of 14 days)

Forgiven
Target loses half of his Hostility to my country instantly if this passes. (Cooldown of 14 days)

The idea is to make hostility points less pointless, and make the increased hostility gain from wars have more purpose.
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Re: Spending Hostility Points

Postby Dmanwuzhere » Wed Aug 07, 2019 11:41 am

spending hostility lol that seems a bit convenient being able to rid yourself of something thats considered a negative

all of your suggestion seems all positive for you wheres the counter action

for example you targeting someone in another nation gains you the effects of both police and market acts with the nation of the person you are "attacking" for one week
and if it includes votes then everyone in your nation is subjected to the effects

but to expect a noble of another country to not create some sort of backlash for your special attentions would be silly :D
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Re: Spending Hostility Points

Postby Grimrock Litless » Wed Aug 07, 2019 4:07 pm

Basically a nation can start a vote for in exchange of the gathered hostility somone has towards the nation for actives that effects the individual negatively.
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Re: Spending Hostility Points

Postby Dmanwuzhere » Wed Aug 07, 2019 7:15 pm

and you think that would not incur hostility or repercussions for those who are making such a vote? :arr
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Re: Spending Hostility Points

Postby Magnus the red » Wed Aug 07, 2019 7:41 pm

Interesting and they should expect repercussions just like every act within the game
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Re: Spending Hostility Points

Postby Dejanira » Thu Aug 08, 2019 7:23 am

Magnus the red wrote:Interesting and they should expect repercussions just like every act within the game

Actually this idea could be turn into something interesting. I'm thinking to link this to Nation Diplomacy, maybe.
Everything does have repercussions, of course. It's the game.
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Re: Spending Hostility Points

Postby Magnus the red » Thu Aug 08, 2019 3:18 pm

Dejanira wrote:
Magnus the red wrote:Interesting and they should expect repercussions just like every act within the game

Actually this idea could be turn into something interesting. I'm thinking to link this to Nation Diplomacy, maybe.
Everything does have repercussions, of course. It's the game.

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Re: Spending Hostility Points

Postby PFH » Thu Aug 08, 2019 3:22 pm

I like the jist of this thread. Im interested
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Re: Spending Hostility Points

Postby Mack » Thu Aug 08, 2019 4:08 pm

i like it
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Re: Spending Hostility Points

Postby Grimrock Litless » Sat Aug 10, 2019 2:38 am

Dejanira wrote:
Magnus the red wrote:Interesting and they should expect repercussions just like every act within the game

Actually this idea could be turn into something interesting. I'm thinking to link this to Nation Diplomacy, maybe.
Everything does have repercussions, of course. It's the game.


I made the suggestion because of the growing number of hostility a nation have of a few people, that number only grows and that seems really pointless, declared wars makes both sides gain increased hositility when attacking or casting voodoo when attacking each other, which ties in nicely to make war declares less...pointless too.
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