Bank system

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Bank system

Postby Whitcomb The Feared » Fri Jul 26, 2019 2:18 pm

As said previously, i am new and maybe i forgot to read something about bank system. in that case, erase my suggestion

But i have seen in this game is that many things are based on supply and demand. But not the bank system.
The bank system is only based on supply (loans) but not on the demand side (deposits). I won't run into the philosophical discussion about deposit making loans or loans making deposits in the monetary theory :) even though i like the debate, but ...

but i think that a newborn should be able to put his savings into a bank and getting a rate of interest in return (as in real life banks).
The higher the amount of capital we have, the lower the rate of interest will be (for deposits and for loans).

I think that the banks system should be a real one like the warehouse system. And this could be linked to the idea of building a real city in a port even with a Fort.
Banks should be linked to a port, so people will decide if bury their treasure or to deposit it in one bank in a specific port. Of course, the higher the capital in the specific port is, the lower the rate of interest will be (it's the same in real life, countries with macroeconomics risks or with low capitals will have higher rates of interest - ex. Greece - while "strong" countries and rich - ex. Germany - have low rates of interest).

But at the same time ports can be plundered and there is a chance to plunder a bank and all its deposits (or a part). So i think that in that case, managing a bank will be much more complicate, but even worthy for a guild or a nation to defend and focus on bank system as well focusing on military and trading side.

At the moment i see the bank system only as a way to hide billions of gold coins from being plundered. At the end nobody wants to be in debt at the start, so as a newcomer you wait that your guild will supply you with tons of free loans or free bank accounts. But the same system could be done by adding a rate of interests to deposits. It could be a way to attract deposits in some banks instead of others, or funds to banks related to a nation instead of one other.
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Re: Bank system

Postby DezNutz » Sat Jul 27, 2019 1:55 pm

Whitcomb joshua wrote:As said previously, i am new and maybe i forgot to read something about bank system. in that case, erase my suggestion

But i have seen in this game is that many things are based on supply and demand. But not the bank system.
The bank system is only based on supply (loans) but not on the demand side (deposits). I won't run into the philosophical discussion about deposit making loans or loans making deposits in the monetary theory :) even though i like the debate, but ...

but i think that a newborn should be able to put his savings into a bank and getting a rate of interest in return (as in real life banks).
The higher the amount of capital we have, the lower the rate of interest will be (for deposits and for loans).

I think that the banks system should be a real one like the warehouse system. And this could be linked to the idea of building a real city in a port even with a Fort.
Banks should be linked to a port, so people will decide if bury their treasure or to deposit it in one bank in a specific port. Of course, the higher the capital in the specific port is, the lower the rate of interest will be (it's the same in real life, countries with macroeconomics risks or with low capitals will have higher rates of interest - ex. Greece - while "strong" countries and rich - ex. Germany - have low rates of interest).

But at the same time ports can be plundered and there is a chance to plunder a bank and all its deposits (or a part). So i think that in that case, managing a bank will be much more complicate, but even worthy for a guild or a nation to defend and focus on bank system as well focusing on military and trading side.

At the moment i see the bank system only as a way to hide billions of gold coins from being plundered. At the end nobody wants to be in debt at the start, so as a newcomer you wait that your guild will supply you with tons of free loans or free bank accounts. But the same system could be done by adding a rate of interests to deposits. It could be a way to attract deposits in some banks instead of others, or funds to banks related to a nation instead of one other.


I disagree. I understand where your point of view comes from, but that has nothing to do with the banking system. The generosity of other players, both guildmates and non-guildmates alike, has nothing to do with being a banker or the banking system.

In this game anyone can operate a bank. Anyone that has a bank has the option to open that bank to the public for others to use, which in doing so gives that player access to issuing loans. Having a bank that is open to the public (other players) and having the ability to issue a loan does not necessarily define you as a banker. What really defines you as a banker is using your bank as a source of income.

There are few actual bankers in this game compared to the number of public banks. While a bank does generate income via transfer fees, these are few and far between and not a reliable source of income. A banks primary income is from loan interest. To have sufficient flow of income, the bank must have numerous loans out with reasonable interest rates. This is both risky and requires the bank to hold large amounts of money.

Savings accounts have been brought up before. The biggest issue being who provides the interest (game or player). The second issue being that account limits are a hard amount (with an exception to when a loan is issued). If a player has an account in a bank that is at the maximum, where does the interest get deposited.

Nation/Port Banks have been discussed before. I find that this would be problematic. Who controls the bank? Where does the supply of gc for the bank come from? What happens when a port changes hands?


Yes, banks are a means to hide away large swaths of money, but that comes with limitations and risk. If you have an account in another bank, that account can be frozen by the banker, preventing you from accessing it. Account limitations prevent players from being able to hide all of their gc in one location, thus increasing risk.


(Sorry about the last couple of parts, I had to shorten it and write it quickly as I have other things to do, if clarification or more details are needed, Let me now.)
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Re: Bank system

Postby Whitcomb The Feared » Sat Jul 27, 2019 4:35 pm

This is exactly the point: basing the start of a newcomer on generosity is completely utopic :D in the time we are playing, there wasn't so much wealth to be shared ! in this game yes cause many people make billions of gold. I think it has no sense to base all the start of a newcomer on the generosity.

A newcomer should start with nothing and should be able to make some sure money by having access to a deposit. I deposit money in my bank and i get rates of interest in return.
And i start having a ship as a pirare, or as a merchant or as a captain for my nation. or i stay at the port as a plantation owner.

About bank deposits, the rate of interest is paid by the banker. As in real life. All the system would be based (as a banker's point of view) of earnings (with loans' interests) and expenditures (deposits' interests). And the banker will be richer or poorer according on how he gives out loans and how he receives funds (deposits) for further investments.

Having infinite open banks as i see here it's completely "stupid". it's useless ! banks are used as no plundable deposits and i think it destroys the game. A bank should be located in a specific port and it could be plundered or the port could be conquered and the bank lost. So all the game would be focused really on ports, and not on the entire map.

Remaining on banks. As a banker i would attract funds from outside by offering high rates of interest (So i would attract funds for my port) and i would make moeny by giving loans. This would make the bank richer and the port richer and even the nation holding the port richer. and all the citizens on the port richer. And this will attract pirates or enemies.

But i really think that the game should be focused on ports, not on the entire map. people hsould choose a starting port where to play and there it is the base, if we remain on this game as it is now, we are like gods checking all the map from high and we have no interest in ports, we just play on the entire map. And i think this is wrong, in the time of pirates, all the life was based on some specific ports to conquer, where to trade, where to live, where to make business, ... and so on.


Bank accounts could be easily coded in 2 times. The bank account is called XXXa and its bank where interests are stored is XXXb. So in "a" you store all the money you want, and in "b" you receive interests (of course in "b" you can't put money but only withdraw). And interests would be paid by the bank owner, who will use your money on your account "a" to make investments. the richer the port is , the higher the amount of deposits will be and the higher the investment capacity of the bank will be. The banker will be also able to buy ships (but not to manage them) and after to rent them to newborns or to some people who don't have cash or to buy plantations (but not to run them) and to sell them to newcomers or to rent them. This is the role of a banker in real life. Or to give loans to the king to make wars, to expand borders, ...
And the risk will be in investing in risky stuff or making less money in more secure investments.
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Re: Bank system

Postby DezNutz » Sat Jul 27, 2019 4:38 pm

Generous gifts aren't always given. Not everyone received them even in ATC. Those that provide a gift do so based on select requirements. Players don't just give out money for no reason. Others guilds may not give out as much gc or any at all. It all depends on the person. There is no requirement for players to give you anything. So there is no "utopia".
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Re: Bank system

Postby Whitcomb The Feared » Sat Jul 27, 2019 6:54 pm

exactly, gifts are not mandatory :) and it's why i meant that a bank system with deposits will create a safe system of making money and it will provide more funds for future investemnts to bankers.

if we don't make that, funds of a bank will come only from ships of the owner of the bank. so the stronger the player is, the more funds he will have and the stronger his fleet will be, meaning more funds for the bank.

A newcomer can't make a profitable bank ... and can't take profit out of a bank.
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Re: Bank system

Postby DezNutz » Sat Jul 27, 2019 8:17 pm

Whitcomb joshua wrote:exactly, gifts are not mandatory :) and it's why i meant that a bank system with deposits will create a safe system of making money and it will provide more funds for future investemnts to bankers.

if we don't make that, funds of a bank will come only from ships of the owner of the bank. so the stronger the player is, the more funds he will have and the stronger his fleet will be, meaning more funds for the bank.

A newcomer can't make a profitable bank ... and can't take profit out of a bank.


So we should revamp the banks because new players shouldn't have to work and earn the resource and money to build a banking institution like all the others that came before them?
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Re: Bank system

Postby Whitcomb The Feared » Sat Jul 27, 2019 8:23 pm

No, we should put an insturment that already exists in real life. Bank Deposits.
Bank deposit will attract newcomer in depositing money into banks, and banks will have more funds to invest later.
And newcomers will make more safe money for the future, because let's say that maybe when the game started there was nothing and people had to play with nothing, but now many ways like plundering or skirmish are impossible if you have a fleet of veterans at every corner waiting for newborns to have high danger to plunder or skirmish them :)
so allow newborns to make money in a safe way, to be involved in a group (having bank deposits means interacting with the banker) and to STAY in the game.
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Re: Bank system

Postby DezNutz » Sat Jul 27, 2019 8:46 pm

Whitcomb joshua wrote:No, we should put an insturment that already exists in real life. Bank Deposits.
Bank deposit will attract newcomer in depositing money into banks, and banks will have more funds to invest later.
And newcomers will make more safe money for the future, because let's say that maybe when the game started there was nothing and people had to play with nothing, but now many ways like plundering or skirmish are impossible if you have a fleet of veterans at every corner waiting for newborns to have high danger to plunder or skirmish them :)
so allow newborns to make money in a safe way, to be involved in a group (having bank deposits means interacting with the banker) and to STAY in the game.


You can already deposit money in a bank.
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Re: Bank system

Postby Whitcomb The Feared » Sat Jul 27, 2019 8:56 pm

yeah but you get nothing in return, why should i make a bank deposit if i doens't receive an interest back ? a bit useless !
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Re: Bank system

Postby DezNutz » Sat Jul 27, 2019 9:03 pm

So who pays this interest?
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