Resource market

All disapproved suggestions or suggestions that refer to disapproved suggestion can be found here.

Resource market

Postby Bigtea47 » Thu Jun 06, 2019 7:25 am

There is a lot of ports that i see are running low on stock.
I thought that maybe it could be a good idea to allow players to be able to sell stock in the resource market, even if the resource is the same one that the port produces.
This might allow some new trade routes and possibilities to work together to keep supplies in ports available instead of sitting at 0.
To prevent abuse, maybe limit the price to only be the same as or +1 more than port price.
Instead of bringing something down, add to it to make it better.
User avatar
Bigtea47
Mechanics Researcher
 
Posts: 315
Joined: Wed Apr 27, 2016 3:41 am

Re: Resource market

Postby Banger » Thu Jun 06, 2019 4:21 pm

Bigtea47 wrote:There is a lot of ports that i see are running low on stock.
I thought that maybe it could be a good idea to allow players to be able to sell stock in the resource market, even if the resource is the same one that the port produces.
This might allow some new trade routes and possibilities to work together to keep supplies in ports available instead of sitting at 0.
To prevent abuse, maybe limit the price to only be the same as or +1 more than port price.


I think if you don't choose to not personally warehouse the stock for yourself then your plantation sells it to the port and it becomes stock.
User avatar
Banger
 
Posts: 1166
Joined: Thu Feb 16, 2017 3:00 pm

Re: Resource market

Postby Grimrock Litless » Thu Jun 06, 2019 5:25 pm

Bigtea47 wrote:There is a lot of ports that i see are running low on stock.
I thought that maybe it could be a good idea to allow players to be able to sell stock in the resource market, even if the resource is the same one that the port produces.
This might allow some new trade routes and possibilities to work together to keep supplies in ports available instead of sitting at 0.
To prevent abuse, maybe limit the price to only be the same as or +1 more than port price.


Plantation is there to fix that problem, but it's pretty funny that it is having the opposite effect and the devs thinks that's fine.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: Resource market

Postby Cutpurse » Thu Jun 06, 2019 6:58 pm

only way players cannot make money without having ships moving currently is them not being allowed to hussle with resource port produces. i see no reason to change that. if there ever should be way added so same good port produces would be sellable, the sale should be directly to port, and with low enough price that it allows no profit after factoring east/west india, wh tycoon and duke bonuses.
User avatar
Cutpurse
 
Posts: 197
Joined: Sat Jan 14, 2017 8:08 am

Re: Resource market

Postby DezNutz » Fri Jun 07, 2019 1:18 am

Bigtea47 wrote:There is a lot of ports that i see are running low on stock.
I thought that maybe it could be a good idea to allow players to be able to sell stock in the resource market, even if the resource is the same one that the port produces.
This might allow some new trade routes and possibilities to work together to keep supplies in ports available instead of sitting at 0.
To prevent abuse, maybe limit the price to only be the same as or +1 more than port price.



I'm not entirely against this idea, however, there is a drawback. If a player produces on a plantation/sawmill/etc. and sells it directly to market, there is a "fixed" price that they earn from the port for producing the resource and selling it to the market. This amount will always be less than what the port sells the resource for. So if the port sell for 10, you selling to the port would be for example 9. You couldn't allow a player to produce the resource and then sell it at 10 from the market. No one would produce to the port.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7073
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Resource market

Postby PFH » Fri Jun 14, 2019 1:45 pm

Vote to discussion
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: [Review] Resource market

Postby Kangaroo » Fri Jun 14, 2019 2:20 pm

-1
Some people are like Slinkies, totally useless but great fun to watch when you push them down the stairs
User avatar
Kangaroo
 
Posts: 471
Joined: Sun Apr 16, 2017 3:52 am
Location: Sydney Australia

Re: [Review] Resource market

Postby sXs » Tue Jun 18, 2019 10:47 pm

-1 Set your Warehouse capacity in your plantation. Anything over that percentage is already sold back to the port markt
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: [Review] Resource market

Postby DezNutz » Tue Jun 18, 2019 11:50 pm

Feniks wrote:-1 Set your Warehouse capacity in your plantation. Anything over that percentage is already sold back to the port market


This.

-1
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7073
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: [Review] Resource market

Postby PFH » Wed Jun 19, 2019 12:47 am

Change to -1

Disapproved
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm


Return to Disapproved

cron