Stan Rogers wrote: To further my point, try to cite a new major development that has been implemented from suggestions from this new dev team.
On this I agree with you and I made that exact point in dev chat on slack. There has been a complete lack of understanding of the role of the development team. Not on is there a lack of understanding of the role by the player base, but a lack of understanding within the development team itself. This is due to a lack of leadership. I had to ask someone who wasn't even an official member of the team how and why on several occasions but also, what we were supposed to do. I got none of those answers from Dez. Honestly the most involved person on the Development team is Clockwork. not Dez. I may not like his gameplay or may not like him on a personal level but he has been the only guiding force in the development team.
Your points are valid, but realize that the team was formed to serve a purpose. Review and approve or reject everything in the suggestion thread to free up CJ's time to code and get ready for PG2.0.
The Development team was formed in early November of last year. Could easily have been through al suggestions by now. 10-15 a week was all it would have taken. But there were no expectations placed on team members, no guidance on what and how to review. no one was holding team members accountable. Yes it is volunteer based, but there still must be some defined expectations.
All that being said, I have not heard that the purpose for the development team has changed, only the way the approval process works. Instead of holding members accountable, the direction has gone back to what it was before formation. which means CJ's reasoning for forming the development team has been made moot.
Honestly I consider this lazinesson the part of leadership.