Well, Nivekia, I think you are right. We should include a welcome message once you join the game to make some things a bit more clear.
Most of what you mention, already exist but they are a bit scattered and they need to be compiled in an easier way for the newcomer to find. It is purely our fault.
Let me write here a few things, before creating this in-game. A general quick overview of the game initial roleplay to help the playerbase and ourselves. Anyone, feel free to suggest based on this.
First, you are required to signup. Once signed up, you jump into character creation, which is the first roleplay options you take.
You get to choose:
-A username (We will make it possible -soon- that you will be able to steal another player's username, if he is inactive).
-A background (Every character needs a background, right? You can build your own one, not necessarily same with one of the 3 options. We just need to define your starting ship and gold).
-Your starting location (where you have been born perhaps, you also get a level 2 warehouse in that port, alongside with some resources).
You also get 1 captain, 1 admiral and 1 merchant.
Your main playing screen, is actually the screen of the port you are currently managing. To manage a port, you need either a ship or a warehouse there. Realistically, this is explained as you need someone to report back from that port and carry on the tasks you need to do.
Time in Pirates Glory is a hybrid of both real-time and turns. Whenever real time is involved, most of the time you can shorten it by using your turns.
So, where the character you created in the game currently is?
As this topic
here says,
You all have an in-game character.
-It has a name, an avatar, an id.
-He can travel to ports, romance with daughters, cast voodoo, command ships, join a nation, work as a porter, join guilds etc.
For more options, you have to read that topic above. They are not yet implemented but they are open for a future version.
So in fact, you command your ships on what to do. Your physical presence is not required anywhere. Rp-wise, you can be wherever you like (for now - later, if the IC extension feature mentioned above is implemented, you will get a movable character too). Be it aboard a ship, or hidden at some port, or at the court of Tortuga attending a meeting with everyone else.
If we wanted to label the genre we fit in, we would call it a strategy rpg. It is a roleplaying strategy game. Surely, titles and etiquettes do not always live up to full expectations. This is an indie game (independent developer) where we do not follow one industrial pattern (mostly because we do not use a commonly used industrial engine like most massive games do).
Any more questions, let me know. It does not have to be real question. You have little time before turning into a full player; we need your questions in order to
create a short introduction message which will give the newcomer an initial idea of what to expect from the game (This is the purpose of this full length reply and details after all).
It could certainly help them with the game interface too.