Fame : change it back.

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Fame : change it back.

Postby Most Lee Harmless » Sun Jun 02, 2019 7:57 pm

I raise this issue again because it still has not been addressed. There has been no explanation as to why it has to remain as it is. In the dim and distant it was supposedly part of a response to so-called toxic witch-doctors.
But its biggest sufferers are not toxic or witch doctors. Its any player who doesnt run 200 ships and the current Fame mechanic penalises them all the greater the fewer ships they have.
Please explain how a player can be in the top ten for win/loss ratio yet lose over a million fame every time they win 8 battles out of 10? How does that equate to lack of skill or reknown? What is Fame then supposed to measure? How many ships your opponent had? By what magic does the player who hits you once and wins gain more Fame than you did hitting and winning 9 times? Bugger all to do with your own ability as the deciding factor is always how many ships some-one else had.
Its a nonsense and the change fixed nothing and has broken everything cos toxic witchdoctors can still do their thing anyway.
I propose the Fame model be returned to its original mechanic.
-1 : Move to archive.
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Re: Fame : change it back.

Postby Admiral Nelson » Sun Jun 02, 2019 8:36 pm

Danik wrote:I raise this issue again because it still has not been addressed. There has been no explanation as to why it has to remain as it is. In the dim and distant it was supposedly part of a response to so-called toxic witch-doctors.
But its biggest sufferers are not toxic or witch doctors. Its any player who doesnt run 200 ships and the current Fame mechanic penalises them all the greater the fewer ships they have.
Please explain how a player can be in the top ten for win/loss ratio yet lose over a million fame every time they win 8 battles out of 10? How does that equate to lack of skill or reknown? What is Fame then supposed to measure? How many ships your opponent had? By what magic does the player who hits you once and wins gain more Fame than you did hitting and winning 9 times? Bugger all to do with your own ability as the deciding factor is always how many ships some-one else had.
Its a nonsense and the change fixed nothing and has broken everything cos toxic witchdoctors can still do their thing anyway.
I propose the Fame model be returned to its original mechanic.


+1.
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Re: Fame : change it back.

Postby Banger » Sun Jun 02, 2019 10:37 pm

Fame is completely broke in it's current form. I agree with you Danik, either change it back or overhaul it correctly.
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Re: Fame : change it back.

Postby Most Lee Harmless » Sun Jun 02, 2019 11:06 pm

It is a stated aim of the developers to encourage more PvP.

The current fame model works against that. Fame gain should be a measure of achievement : of actions successfully carried out be it crates moved or hideouts built or battles won. Fame loss should be proportional to reflect losses. The current model excessively punishes loss with a penalising element purely on the basis of ship numbers owned. Not owned by both sides in the combat but just the loser. Have 100's and you lose little. Have few and you lose lots.

Why should a pirate get 250 fame hitting and beating CDV but in an identical battle get 250,000 fame beating me? What have they done differently to warrant a thousandfold increase in gain? Nothing. They are rewarded disproportionately purely to punish the small fleet owner. And here is the rub. The number of ships that the winner owns dont matter a jot in that calculation. Why is that number so important it justifies excessive loss to the loser but has no bearing on the winners prize?

So we can say Fame has no incentive in it for the small fleet owner to engage in combat. But if I do not fight.. then I gain fame and gain more and rise in the ranks of fame by.. doing no combat other than maybe farming some NPCs.. mmm.. more fame.

Where in that is the developers stated aim to encourage more PvP being put into action?
-1 : Move to archive.
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Re: Fame : change it back.

Postby Lefty » Sun Jun 02, 2019 11:18 pm

Fame makes a pirate take things over
Fame lets him loose, hard to swallow
Fame puts you there where things are hollow
Fame, it's not your brain, it's just the flame
That burns your change to keep you insane
Fame, (fame) what you like is in the MoW
Fame, (fame) what you get is no tomorrow
Fame, (fame) what you need you have to borrow
Fame, (fame) it's mine, it's mine, it's just his line
To bind your time, it drives you to plunder
Is it any wonder I reject you first?
Fame, fame, fame, fame
Is it any wonder you are too cool to fool?
Fame, bully for you, chilly for me
Got to get a rain check on pain
Fame
Fame, fame, fame
Fame, fame, fame
Fame, fame, fame, fame
Fame, fame, fame, fame
Fame, fame, fame
Fame, what's your name?
Fame
Songwriters: Carlos Alomar,David Bowie,Jo,Tom Lowe
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Re: Fame : change it back.

Postby Grimrock Litless » Mon Jun 03, 2019 2:20 am

It is a half ased measure.
"Got ya."
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Re: Fame : change it back.

Postby Dejanira » Mon Jun 03, 2019 6:38 am

Stay tuned on Radio Image Bermuda!
.
Are you a new player? Contact me in game and I'll cast a helping voodoo. Consider this like a sort of "tutorial mission".
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Re: (Review) Fame : change it back.

Postby Kangaroo » Mon Jun 03, 2019 1:16 pm

I agree 100% with the thrust of the OP.
Fame as it stands is broken, it's gain and loss metrics make no more sense to me than the imperial measurement system

+1
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Re: (Review) Fame : change it back.

Postby PFH » Mon Jun 03, 2019 1:27 pm

+1
Evil Teddy Bear :P
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Re: (Review) Fame : change it back.

Postby Sir Henry Morgan » Mon Jun 03, 2019 2:05 pm

+1

I concur that the old system is better than what currently stands. In addition, more needs to be added to the fame feature besides battles, trading and romantic relationship with in each port. Plantations, goldsmithing, banks, nation rank and other parameters can be added to create a more comprehensive dynamic for a game score.
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