Smugglers cove - The Avonmora Black Market

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Re: Smugglers cove - The Avonmora Black Market

Postby sXs » Tue Apr 25, 2017 4:54 pm

I like the base idea. Contract work has been discussed in several threads. If certain brokers are low on goods could they not issue contracts to fulfill needs? Skirmish contracts? I am not very good at laying out the mechanics or the math of a suggestion like this but maybe this could also play into the trust aspect you have laid out.

Just an idea.
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Re: Smugglers cove - The Avonmora Black Market

Postby William one eye » Tue Apr 25, 2017 5:53 pm

Re: skirmish commissions,

There is not enough and will not be enough skirmishing going on to supply cargo this feature.
I was trying to work in Maha's Idea.

My thinking on this was that admin could sort skirmishes by percentage and generate NPC skirmish cargo based upon the frequency of cargo skirmished.
I would class cargo by to types - pure NPC cargo
and Skirmish variable NPC cargo

pure npc cargo is static - might generate randomly but prices and volumes are tied to pre determined values set by admin.
This cargo is always available.

Skirmish variable NPC cargo is tied to the amount of skirmishing going on. The more skirmishes happen the more of this cargo generates.
This is the really cheap cargo and it is limited in volumes and available first come first serve. To encourage supply when demand increases
I am suggesting a variable rate commission bonus for skirmishes. Eliminating it entirely is not however a deal breaker.



the commission mechanic is simple if it is just paid as a bonus during the skirmish, however tying it to sales and paying once the cargo moved would be pretty complicated. Therefore I suggest the following two options

a. Leave commissions out of the concept.

b. pays automatically in battle result.
percentage is based upon average daily sales volume of Skirmish variable NPC cargo on the black market
A battle result may show similar to this

PLUNDER !

-> You plundered 16,500 gold coins!

-> You earned an extra 35,000 thanks to Piracy!

-> you earned a 5% commission on cargo sold on the black market 825 gold coins

Your fame increased by 1,000!


so if the black market is in short supply of live skirmished cargo it may pay 10%
if supply is adequate it may pay 5%
if supply is abundant it may pay 1%
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Re: Smugglers cove - The Avonmora Black Market

Postby William one eye » Tue Apr 25, 2017 6:05 pm

re: New Providence

New providence is an actual island that fits my description both geographically and historically

Historically, pirate stolen cargo was a pretty popular commodity in Nassau.

The geographic fit is by coincidence. Nassau can only be approached from the north or the east due to the location of Paradise Island.
Additionally there are two bays suitable for cargo pickup on the south west end of the island.
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Re: Smugglers cove - The Avonmora Black Market

Postby Dmanwuzhere » Tue Apr 25, 2017 9:43 pm

Giving you a hassle on the name BUT Dmans Dented Diabolical Dump gets a +1 :D
damages or butthurt received in the posting of these words is solely yours and yours alone
if counseling is needed therapist ahben buthert or cryin ferdays is available at the tp kleenex & creme clinic
:PP
I am a silly head and a meanie.
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Re: Smugglers cove - The Avonmora Black Market

Postby William one eye » Wed Apr 26, 2017 5:51 pm

I think I shall name it - All The stuff I looted from Dman's ships Outlet :D

Just joking.


Another good use for this would be needing to fight your way into shop on the black market for Special Ingredients
needed for crafting legendary voodoo. If special ingredients became part of the witch hut.
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Re: Smugglers cove - The Avonmora Black Market

Postby William one eye » Wed May 22, 2019 3:11 am

Bump per current location name discussion.
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