No Cannons - Levi Assault Win?: Need Feedback

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Re: No Cannons - Levi Assault Win?: Need Feedback

Postby sXs » Wed May 15, 2019 7:23 am

OK then every time Levi assault is triggered it consumes 1 call leviathon from your voodoo chest automatically. Everytime fire assault is triggered in battle it consumes 1 fire ship card from you voodoo chest.

They are related simply because as you stated, they are attributes of the ship. If Levi requires no trigger then every ship with Extra guns attribute should come with those 8 extra guns already loaded without having to be bought also. If you have to buy cannons to get the extra guns trait to be of value then you must buy the Leviathons or fire ships to get the levi assault and fire attack to be active.

What your saying is a ship with levi assault doesn't need anything sinply because it is an attribute. Next we will have ships that can sail the seas without a crew or sails.
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Re: No Cannons - Levi Assault Win?: Need Feedback

Postby sXs » Wed May 15, 2019 7:30 am

Danik wrote:Levi assault attempts are triggered in the third round of combat : if the ship has no cannons it dont matter : its not a cannon thats being 'fired' : nor does it matter if the ship is down to its last HP : if it starts the round the Levi can be unleashed. This has always been stated in the info on ship traits : fire assault is similar in operation.
The issue is why the unarmed ship lasted long enough to trigger the levi assault : that's down to the attacking vessel being unable to sunk it prior to the third round trigger event. Thats a factor attackers have to consider now traits exist.. along with the other unknowables like extra cannon, durable sails, attribute stacking and tech boosts.
Variety of choices means sometimes they work for you.. and sometimes against you.
Sending a single SoW against unarmed trade fleets used to be a 100% win : but not anymore.
Adapt or lose.


So what your saying is an unarmed ship.... can win s sea BATTLE without any weapons.

yes ...... I see it now...... that makes total sense.
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Re: No Cannons - Levi Assault Win?: Need Feedback

Postby Meliva » Wed May 15, 2019 7:33 am

Feniks wrote:OK then every time Levi assault is triggered it consumes 1 call leviathon from your voodoo chest automatically. Everytime fire assault is triggered in battle it consumes 1 fire ship card from you voodoo chest.

They are related simply because as you stated, they are attributes of the ship. If Levi requires no trigger then every ship with Extra guns attribute should come with those 8 extra guns already loaded without having to be bought also. If you have to buy cannons to get the extra guns trait to be of value then you must buy the Leviathons or fire ships to get the levi assault and fire attack to be active.

What your saying is a ship with levi assault doesn't need anything sinply because it is an attribute. Next we will have ships that can sail the seas without a crew or sails.


Firstly, the voodoo mentioned and the effects of the traits aren't even the bloody same, so that point is completely invalid, and have no relation with each other at all.

Levi does have a trigger-Danik just explained it even. But not all traits need a specific trigger. The 8 extra cannons for example simply comes with the ability to hold extra cannons-there is no need for any trigger.

As for your last point, no, that is a complete exaggeration. Levi assault is that ships ability-it shouldn't need to cost the player voodoo, or be forced to equip cannons to trigger.

Edit-And yes, an unarmed ship can now win a battle if it has the levi trait. But it is very unlikely, especially if they are fighting multiple ships. Had shadow used 2 ships instead of 1 he most likely would have won. So one needs to keep levi assault in mind when using a single war ship.
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Re: No Cannons - Levi Assault Win?: Need Feedback

Postby sXs » Wed May 15, 2019 7:39 am

Sorry I disagree completely. In the history of all naval warfare point me to one example of an unarmed ship winning a sea battle.

It is ridiculous to think this way. As cheap as cannons are for ships, it should be the minimum requirement.
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Re: No Cannons - Levi Assault Win?: Need Feedback

Postby Meliva » Wed May 15, 2019 7:45 am

Feniks wrote:Sorry I disagree completely. In the history of all naval warfare point me to one example of an unarmed ship winning a sea battle.


Hey can you point to me a single point in history of a single port holding billions of people. Or a single point in history of giant sea monsters being hunted by folks looking to raise ranks in a military. Or a single point in which pirates could use voodoo to sail faster, or raise population in cities.

This is a game. Real life history has nothing to do with it, nor does real life logic. At this point it seems like your just arguing for the sake of arguing. Don't know why your so adamant about all ships being forced to have cannons but there really isn't any valid reason to force such a thing
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Re: No Cannons - Levi Assault Win?: Need Feedback

Postby Most Lee Harmless » Wed May 15, 2019 7:48 am

Plenty of examples of ships reduced to matchwood still winning a one on one battle... most famously John Paul Jones.
The majority of pirate's ship captures involved no cannons fire at all.. it was by boarding party.
The Royal Navy was very adept at what it called 'cutting out parties' which involved small boat parties rowing into a port.. taking a ship by boarding and stealing away with it... again.. no cannons reqd.

I didn't say cannons i said unarmed. Boarding parties were armed good sir.

Hold up.. how did you manage to edit my post?

And a ship with no cannons can still be armed.. with a Leviathan.
-1 : Move to archive.
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Re: No Cannons - Levi Assault Win?: Need Feedback

Postby sXs » Wed May 15, 2019 7:57 am

Sorry, I clicked the wrong edit button. Its 3 am i should go to bed......
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Re: No Cannons - Levi Assault Win?: Need Feedback

Postby sXs » Wed May 15, 2019 8:02 am

I am not arguing against simply to argue.

I just don't like the direction the game is going and this is just another example of what I consider the downfall of the game.

Adding unrealistic upgrades to the game simply to say we are doing something. Adding upgrades without a need being addressed and then not thinking them through to before implementation.

Here is the result, an unarmed ship trade ship beating a fully armed small warship in battle.
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Re: No Cannons - Levi Assault Win?: Need Feedback

Postby Meliva » Wed May 15, 2019 8:06 am

Feniks wrote:I am not arguing against simply to argue.

I just don't like the direction the game is going and this is just another example of what I consider the downfall of the game.

Adding unrealistic upgrades to the game simply to say we are doing something. Adding upgrades without a need being addressed and then not thinking them through to before implementation.

Here is the result, an unarmed ship trade ship beating a fully armed small warship in battle.

I guess "for the good of the game" means nothing anymore. Again traders go on their merry way with no expense required, even minimal expense, to make the game more realistic.

Danik, boarding parties were armed, I said an unarmed ship.The only arms we have are cannons. If boarding parties were a valid operation in this game then i would agree.


Went ahead and took what you put in my post and put it in yours.

Now, HOW exactly is forcing everyone to arm their ships for the good of the game? Why force players to add something they may not want just to gain access to traits that are built into the ship? Should all pirates be forced to carry cargo in order for their cannons to fire? Of course not. That doesn't make sense and shouldn't be forced onto players. Forcing people to do something does not make things more enjoyable. Usually does the opposite.



This result is not the norm-no where near it. Just a freak chance of luck combined with shadow attacking with just one ship.
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Re: No Cannons - Levi Assault Win?: Need Feedback

Postby sXs » Wed May 15, 2019 8:23 am

Meliva wrote:
Feniks wrote:I am not arguing against simply to argue.

I just don't like the direction the game is going and this is just another example of what I consider the downfall of the game.

Adding unrealistic upgrades to the game simply to say we are doing something. Adding upgrades without a need being addressed and then not thinking them through to before implementation.

Here is the result, an unarmed ship trade ship beating a fully armed small warship in battle.

I guess "for the good of the game" means nothing anymore. Again traders go on their merry way with no expense required, even minimal expense, to make the game more realistic.

Danik, boarding parties were armed, I said an unarmed ship.The only arms we have are cannons. If boarding parties were a valid operation in this game then i would agree.


Went ahead and took what you put in my post and put it in yours.

Now, HOW exactly is forcing everyone to arm their ships for the good of the game? Why force players to add something they may not want just to gain access to traits that are built into the ship? Should all pirates be forced to carry cargo in order for their cannons to fire? Of course not. That doesn't make sense and shouldn't be forced onto players. Forcing people to do something does not make things more enjoyable. Usually does the opposite.



This result is not the norm-no where near it. Just a freak chance of luck combined with shadow attacking with just one ship.


If they don't want to add cannons then fine that is their choice, but that choice needs to come with some downside. You gain with the choice by not having to pay the upkeep, but no one with any common sense would sail unarmed ships and expect to win a battle.
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