Hostile Waters should not apply to skirmish attacks

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Re: Hostile Waters should not apply to skirmish attacks

Postby Dmanwuzhere » Sat May 11, 2019 10:02 am

Redish wrote:Having read these post above it's probably necessary to clarify a few things from the original post. (trying hard to ignore the derailment)

Initially the turn cost for skirmishes was 3 but that was reduced to 2 to increase the level of activity. Perhaps the increased accumulation in danger points was not taken into account when this was implemented.

The main reason why I suggest that the effect of HW cards on Skirmishes should be ignored is because the damage to any specific defending player is limited. The gain for the attacker comes from the 70k tech bonus which is system generated. When a player is attacked in a normal PvP raid there is actual damaged caused. The player suffers losses in terms of lost levels as well as gold on hand and possibly even ships not to mention the lost revenue due to paused fleets. This can't happen with skirmishes so for that reason alone I feel that accumulating additional danger under an HW card is excessive.

Yes, there is an irritation value if a player is skirmished on a daily basis but the damage is still limited unless you happen to hit his/her gold fleet. In that case there are other ways to get at an attacking player. I also don't see why a guild would take offense to the skirmishing of its members as was mentioned in one of the posts. Most nations have insurance so the losses are covered. If anything this would be a nation issue. There is no impact on the guild.


This is by no means a moaning session as it was suggested in one of the earlier posts. Just simply something that I noticed during the normal course of play that seemed out of place which might need some reconsideration.





firstly my guild doesnt take offense to skirmishes or plunder hits unless they are voodoo created however i do lol dunno why but its irritating to see the popup saying some one attacked so and so and heres you a message to read about it so i like giving popups back regardless of whether my guild asks me not to or if they are indifferent i have done it since i started in helm and doubt it will ever change

secondly while you cant plunder ships skirmishing you steal coin regardless of any insurance in place not to mention fame and wasting the trip which is at least an hour in most cases additionally you are affecting them and yourselves statistically and its only natural there be a negative to attacking

while you may not be crying this is a complaint suggestion and i am always about the balance and i would agree to your suggestion if you were willing to only make a fifth of the skirmishes current income because you would be making rules to adjust to your game play and the natural order of gaming is to adjust your game play to the rules

most hostile waters are cast during plundering not skirmishes so you then want to switch gears and do something else to escape the penalty of your previous behavior nah i still cant support that idea instead i would suggest you plan your skirmishes before you plunder lol :arr
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Re: Hostile Waters should not apply to skirmish attacks

Postby SilverShadow » Sun May 12, 2019 1:53 am

Dmanwuzhere wrote:i skirmish quite a bit in fact it is currently how i generate my income unless there are juicier targets on the board who have enough cash out to tempt me to use the additional 2 turns or i just want to hit the player

recently me and another player spent a few weeks exchanging hw and disfavor daily and they are effective at shutting a player down unless you are using ships you do not care to lose.

I have seen several players use smaller ships with the intent of losing them due to the sink rate and it works but that is about the only counter to this duo of curses effects.

i have worn my fair share of them and as much as i hate them they do bring balance and offer a way for a team mate to basically introduce a chains of justice for you in your absence.

as a punishment you do in fact earn them from irritating someone for example silvershadow skirmishes quite a bit and he normally does so in a balanced way but on occasion i have seen him hit quite a few of my guild and he earns a cast from me yet he balances his attacks normally in such a way he rarely sees me cast at him anymore but when i do he normally ends his attacks until the voodoo has expired

seeing it from the standpoint of caster,receiver and skirmisher i just have to disagree and say -1 for me as i believe the danger system is well thought out and i believe it works as it should with or without voodoo :beer



I'm with Dman on this one. I think the danger system is well thought out on this one. It does stop or slow down attacks. I can still make a small profit if I carry on. I usually get a Disfavor cast on me as well and that still won't stop me. Just slow me down. If I want to get back to business I'll clear my voodoo if I think it's worth it. Otherwise, wait it out. That's what the caster intended.

I won't complain if you want to change it in my favor. :pirateflag
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Re: Hostile Waters should not apply to skirmish attacks

Postby Magnus the red » Sun May 12, 2019 1:58 am

I agree it should stay the way it is
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Re: Hostile Waters should not apply to skirmish attacks

Postby DezNutz » Sun May 12, 2019 1:03 pm

Feniks wrote:Help section definitely needs to be rewritten so it is more clear.


It technically is and you can technically update the wording by contributing to the wiki. The wiki will for all intents and purposes replace the in game help. All that needs to be done is have the information moved over and players to contribute to it.

As for this suggestion.

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