Diplomacy is an aspect of Pirates Glory that could (should?) have a greater impact on the game.
I'd like more diplomacy linked to the actual marrying a governor's son.
In the following examples I fly the Bermuda's flag and I'm married to a governor's son in a Tokelau controlled port.
Example 1:
His influence gives my fleets a benefit in Tokelau and its allies ports (0,5% trading);
no benefits in neutral ports;
a malus in those ports controlled by a Nation at war with Tokelau (-0,5% trading).
Alternative: ports controlled by Nations at war with his (and with mine, then) are forbidden to me. My fleets cannot enter, not trade, nor buy goods, nor buy cannons and hire crew, in those ports.
Example 2:
I attack a ship from his Nation Tokelau and the % of how much he likes me drops by 50%.
This would mean those two voodoos named Ruby would get some importance. As they are now, they are important only at the beginning of the game.
Example 3:
My husband's Nation declares war against, lets say, Bermuda (my Nation). His affection toward me drops to 10% and he stops sending me presents.
Example 4:
His Nation, Tokelau, declares someone is an EotC and I attack the EotC. The benefits my husband gives me are doubled for a limited time (12 hours?)