This is not a pirate only flagship therefore it has no value and just wastes time which could be spent talking about a pirate only flagship.
I shall make that my new sig.
Stan Rogers wrote:El Draque wrote:Ok so time to over complicate
So my thoughts are this:
1. Having a specialty ship is right on. A fishing ship with a net will always catch more fish than a Howkers crew with poles, and why would you use a SOTL?
2. I would say look at current fishing regs. You must get a permit and fleets can only take as much as the quota offered by the governing entity. (like the amount of available land in plantations per port...hmmmm??)
3. When i first started I had 10 fleets fishing to make some coin, which is different than if I did the same now.
4. Why shouldn't those who want to fish be able to research for more production?
My suggestion steals a little from everyone.
1. New fishing ship
2. one tech tree to increase yield (maybe upgrading nets, cargo hold, salting practices)
2. Low level players may have (x) fleets per port till level (x) for free
3. Those who want to fish a ports waters get a licence for ($ x) (lasts 30 days, doesn't need approval, goes right to tax income and auto renews till unchecked) and cost is per fleet. Dont get the licence, your poaching, and go on port gossip and you gain disfavor with nation every day, hit (x) disfavor and go on plunder boards as a poacher
4. With that licence, comes a monthly quota, exceeding that quota decreases the amount of money you can sell your extra take for. ie: half price (makes you balance your fleets)
5. You can "bribe" the port or controlling country to double or triple quota. (that will take approval and $$$ and must be done manually every thirty days).
So were is the risk?
1. If you go over quota, and have not acquired extra papers, you go on port gossip and start getting disfavor with nation everyday, hit (x) disfavor and go on plunder boards as a poacher
2. There could be natural events that hamper or boost production like, red tide -50% haul or Stormy seas stir up food +25% haul or you managed to find a school of swordfish, goods sold at 125% or you nets ripped on the sunken hull of "random active players name's" ship, no income today while you repair.
You got some good idea's there but yea, a tad over complicated. Lets go even more . I'd like to think I could fish in any of my own nation ports without a licence or 1 licence covering all national ports. Purchasing port licences in foreign nations I also like with the poaching aspect.
Where it could get tough is when new players try to fish starting off imposed with licences, fines, hostilities etc.
For some reason though, the poaching aspect appeals to me. Perhaps because it is a way to again promote more confrontational issues which should lead to more battles.
Kangaroo wrote:I don't understand the need for complication.
SOTL is a vessel for war
Galleons and Merchtman are vessels for trade
Having a fishing vessel that does just that without all the addons and takeaways makes sense
Magnus the red wrote:Kangaroo wrote:I don't understand the need for complication.
SOTL is a vessel for war
Galleons and Merchtman are vessels for trade
Having a fishing vessel that does just that without all the addons and takeaways makes sense
I'd welcome a new ship not a new tech tree I'll compromise to that
Danik wrote:Heres my counter offer to Feniks : I shall vote no to any specialisation of any kind for pirates unless you stop forever banging on about this damned flagship.. which has already been approved with special traits for pirates.. but of course.. nothing special is ever done for pirates, is it.
See.. those kind of ultimatums work both ways.. for and against what you want.
Charles Vane wrote:Danik wrote:Heres my counter offer to Feniks : I shall vote no to any specialisation of any kind for pirates unless you stop forever banging on about this damned flagship.. which has already been approved with special traits for pirates.. but of course.. nothing special is ever done for pirates, is it.
See.. those kind of ultimatums work both ways.. for and against what you want.
Fishing fleets cant be skirmished, cant be tracked on the gossip page, and take on average 5 hours to complete so HN's are useless and FoJ's are the only option to hit them,..... on top of that fishing is already quite lucrative "ESPECIALLY" given the low risk.... it needs no support.
You call a couple lousy traits to the flagship special??
Im with Feniks, and further... for me its simply a "NO" for any and all trade / national upgrades or implementations until pirates get something worth fuckin while.